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-rw-r--r--Source/Core/UICommon/GameFile.cpp25
1 files changed, 14 insertions, 11 deletions
diff --git a/Source/Core/UICommon/GameFile.cpp b/Source/Core/UICommon/GameFile.cpp
index ed62d69ce4..b963450cc7 100644
--- a/Source/Core/UICommon/GameFile.cpp
+++ b/Source/Core/UICommon/GameFile.cpp
@@ -50,7 +50,7 @@ static const std::string EMPTY_STRING;
static bool UseGameCovers()
{
// We ifdef this out on Android because accessing the config before emulation start makes us crash.
-// The Android GUI doesn't support covers anyway, so this doesn't make us lose out on functionality.
+// The Android GUI handles covers in Java anyway, so this doesn't make us lose any functionality.
#ifdef ANDROID
return false;
#else
@@ -58,6 +58,17 @@ static bool UseGameCovers()
#endif
}
+DiscIO::Language GameFile::GetConfigLanguage() const
+{
+#ifdef ANDROID
+ // TODO: Make the Android app load the config at app start instead of emulation start
+ // so that we can access the user's preference here
+ return DiscIO::Language::English;
+#else
+ return SConfig::GetInstance().GetCurrentLanguage(DiscIO::IsWii(m_platform));
+#endif
+}
+
bool operator==(const GameBanner& lhs, const GameBanner& rhs)
{
return std::tie(lhs.buffer, lhs.width, lhs.height) == std::tie(rhs.buffer, rhs.width, rhs.height);
@@ -94,15 +105,7 @@ const std::string& GameFile::Lookup(DiscIO::Language language,
const std::string&
GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const
{
-#ifdef ANDROID
- // TODO: Make the Android app load the config at app start instead of emulation start
- // so that we can access the user's preference here
- const DiscIO::Language language = DiscIO::Language::English;
-#else
- const bool wii = DiscIO::IsWii(m_platform);
- const DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(wii);
-#endif
- return Lookup(language, strings);
+ return Lookup(GetConfigLanguage(), strings);
}
GameFile::GameFile(const std::string& path)
@@ -422,7 +425,7 @@ void GameFile::CustomBannerCommit()
const std::string& GameFile::GetName(const Core::TitleDatabase& title_database) const
{
- const std::string& custom_name = title_database.GetTitleName(m_gametdb_id);
+ const std::string& custom_name = title_database.GetTitleName(m_gametdb_id, GetConfigLanguage());
return custom_name.empty() ? GetName() : custom_name;
}