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Diffstat (limited to 'Source/Core/VideoBackends/D3D/D3DState.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/D3DState.cpp70
1 files changed, 32 insertions, 38 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DState.cpp b/Source/Core/VideoBackends/D3D/D3DState.cpp
index 8ab1991e90..7beec54611 100644
--- a/Source/Core/VideoBackends/D3D/D3DState.cpp
+++ b/Source/Core/VideoBackends/D3D/D3DState.cpp
@@ -28,12 +28,12 @@ StateManager::~StateManager() = default;
void StateManager::Apply()
{
- if (!m_dirtyFlags)
+ if (m_dirtyFlags.none())
return;
// Framebuffer changes must occur before texture changes, otherwise the D3D runtime messes with
// our bindings and sets them to null to prevent hazards.
- if (m_dirtyFlags & DirtyFlag_Framebuffer)
+ if (m_dirtyFlags.test(DirtyFlag_Framebuffer))
{
if (g_ActiveConfig.backend_info.bSupportsBBox)
{
@@ -56,11 +56,14 @@ void StateManager::Apply()
m_current.use_integer_rtv = m_pending.use_integer_rtv;
}
- u32 dirtyConstants = m_dirtyFlags & (DirtyFlag_PixelConstants | DirtyFlag_VertexConstants |
- DirtyFlag_GeometryConstants);
- u32 dirtyShaders =
- m_dirtyFlags & (DirtyFlag_PixelShader | DirtyFlag_VertexShader | DirtyFlag_GeometryShader);
- u32 dirtyBuffers = m_dirtyFlags & (DirtyFlag_VertexBuffer | DirtyFlag_IndexBuffer);
+ const bool dirtyConstants = m_dirtyFlags.test(DirtyFlag_PixelConstants) ||
+ m_dirtyFlags.test(DirtyFlag_VertexConstants) ||
+ m_dirtyFlags.test(DirtyFlag_GeometryConstants);
+ const bool dirtyShaders = m_dirtyFlags.test(DirtyFlag_PixelShader) ||
+ m_dirtyFlags.test(DirtyFlag_VertexShader) ||
+ m_dirtyFlags.test(DirtyFlag_GeometryShader);
+ const bool dirtyBuffers =
+ m_dirtyFlags.test(DirtyFlag_VertexBuffer) || m_dirtyFlags.test(DirtyFlag_IndexBuffer);
if (dirtyConstants)
{
@@ -87,7 +90,7 @@ void StateManager::Apply()
}
}
- if (dirtyBuffers || (m_dirtyFlags & DirtyFlag_InputAssembler))
+ if (dirtyBuffers || (m_dirtyFlags.test(DirtyFlag_InputAssembler)))
{
if (m_current.vertexBuffer != m_pending.vertexBuffer ||
m_current.vertexBufferStride != m_pending.vertexBufferStride ||
@@ -140,17 +143,17 @@ void StateManager::Apply()
}
}
- if (m_dirtyFlags & DirtyFlag_BlendState)
+ if (m_dirtyFlags.test(DirtyFlag_BlendState))
{
D3D::context->OMSetBlendState(m_pending.blendState, nullptr, 0xFFFFFFFF);
m_current.blendState = m_pending.blendState;
}
- if (m_dirtyFlags & DirtyFlag_DepthState)
+ if (m_dirtyFlags.test(DirtyFlag_DepthState))
{
D3D::context->OMSetDepthStencilState(m_pending.depthState, 0);
m_current.depthState = m_pending.depthState;
}
- if (m_dirtyFlags & DirtyFlag_RasterizerState)
+ if (m_dirtyFlags.test(DirtyFlag_RasterizerState))
{
D3D::context->RSSetState(m_pending.rasterizerState);
m_current.rasterizerState = m_pending.rasterizerState;
@@ -163,41 +166,32 @@ void StateManager::Apply()
void StateManager::ApplyTextures()
{
- const int textureMaskShift = std::countr_zero((u32)DirtyFlag_Texture0);
- const int samplerMaskShift = std::countr_zero((u32)DirtyFlag_Sampler0);
-
- u32 dirtyTextures =
- (m_dirtyFlags &
- (DirtyFlag_Texture0 | DirtyFlag_Texture1 | DirtyFlag_Texture2 | DirtyFlag_Texture3 |
- DirtyFlag_Texture4 | DirtyFlag_Texture5 | DirtyFlag_Texture6 | DirtyFlag_Texture7)) >>
- textureMaskShift;
- u32 dirtySamplers =
- (m_dirtyFlags &
- (DirtyFlag_Sampler0 | DirtyFlag_Sampler1 | DirtyFlag_Sampler2 | DirtyFlag_Sampler3 |
- DirtyFlag_Sampler4 | DirtyFlag_Sampler5 | DirtyFlag_Sampler6 | DirtyFlag_Sampler7)) >>
- samplerMaskShift;
- while (dirtyTextures)
+ for (u32 i = 0; i < VideoCommon::MAX_PIXEL_SHADER_SAMPLERS; i++)
{
- const int index = std::countr_zero(dirtyTextures);
- if (m_current.textures[index] != m_pending.textures[index])
+ const u32 flag = i;
+ if (m_dirtyFlags.test(flag))
{
- D3D::context->PSSetShaderResources(index, 1, &m_pending.textures[index]);
- m_current.textures[index] = m_pending.textures[index];
+ if (m_current.textures[i] != m_pending.textures[i])
+ {
+ D3D::context->PSSetShaderResources(i, 1, &m_pending.textures[i]);
+ m_current.textures[i] = m_pending.textures[i];
+ }
+ m_dirtyFlags.reset(flag);
}
-
- dirtyTextures &= ~(1 << index);
}
- while (dirtySamplers)
+ for (u32 i = 0; i < VideoCommon::MAX_PIXEL_SHADER_SAMPLERS; i++)
{
- const int index = std::countr_zero(dirtySamplers);
- if (m_current.samplers[index] != m_pending.samplers[index])
+ const u32 flag = i + VideoCommon::MAX_PIXEL_SHADER_SAMPLERS;
+ if (m_dirtyFlags.test(flag))
{
- D3D::context->PSSetSamplers(index, 1, &m_pending.samplers[index]);
- m_current.samplers[index] = m_pending.samplers[index];
+ if (m_current.samplers[i] != m_pending.samplers[i])
+ {
+ D3D::context->PSSetSamplers(i, 1, &m_pending.samplers[i]);
+ m_current.samplers[i] = m_pending.samplers[i];
+ }
+ m_dirtyFlags.reset(flag);
}
-
- dirtySamplers &= ~(1 << index);
}
}