diff options
Diffstat (limited to 'Source/Core/VideoBackends/D3D/DXTexture.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/DXTexture.cpp | 346 |
1 files changed, 193 insertions, 153 deletions
diff --git a/Source/Core/VideoBackends/D3D/DXTexture.cpp b/Source/Core/VideoBackends/D3D/DXTexture.cpp index 127a922146..dc1c04991a 100644 --- a/Source/Core/VideoBackends/D3D/DXTexture.cpp +++ b/Source/Core/VideoBackends/D3D/DXTexture.cpp @@ -9,25 +9,14 @@ #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" -#include "VideoBackends/D3D/D3DBase.h" #include "VideoBackends/D3D/D3DState.h" -#include "VideoBackends/D3D/D3DTexture.h" -#include "VideoBackends/D3D/D3DUtil.h" #include "VideoBackends/D3D/DXTexture.h" -#include "VideoBackends/D3D/FramebufferManager.h" -#include "VideoBackends/D3D/GeometryShaderCache.h" -#include "VideoBackends/D3D/PixelShaderCache.h" -#include "VideoBackends/D3D/TextureCache.h" -#include "VideoBackends/D3D/VertexShaderCache.h" - -#include "VideoCommon/ImageWrite.h" -#include "VideoCommon/TextureConfig.h" namespace DX11 { namespace { -DXGI_FORMAT GetDXGIFormatForHostFormat(AbstractTextureFormat format) +DXGI_FORMAT GetDXGIFormatForHostFormat(AbstractTextureFormat format, bool typeless) { switch (format) { @@ -40,13 +29,13 @@ DXGI_FORMAT GetDXGIFormatForHostFormat(AbstractTextureFormat format) case AbstractTextureFormat::BPTC: return DXGI_FORMAT_BC7_UNORM; case AbstractTextureFormat::RGBA8: - return DXGI_FORMAT_R8G8B8A8_UNORM; + return typeless ? DXGI_FORMAT_R8G8B8A8_TYPELESS : DXGI_FORMAT_R8G8B8A8_UNORM; case AbstractTextureFormat::BGRA8: - return DXGI_FORMAT_B8G8R8A8_UNORM; + return typeless ? DXGI_FORMAT_B8G8R8A8_TYPELESS : DXGI_FORMAT_B8G8R8A8_UNORM; case AbstractTextureFormat::R16: - return DXGI_FORMAT_R16_UNORM; + return typeless ? DXGI_FORMAT_R16_TYPELESS : DXGI_FORMAT_R16_UNORM; case AbstractTextureFormat::R32F: - return DXGI_FORMAT_R32_FLOAT; + return typeless ? DXGI_FORMAT_R32_TYPELESS : DXGI_FORMAT_R32_FLOAT; case AbstractTextureFormat::D16: return DXGI_FORMAT_R16_TYPELESS; case AbstractTextureFormat::D24_S8: @@ -64,6 +53,22 @@ DXGI_FORMAT GetSRVFormatForHostFormat(AbstractTextureFormat format) { switch (format) { + case AbstractTextureFormat::DXT1: + return DXGI_FORMAT_BC1_UNORM; + case AbstractTextureFormat::DXT3: + return DXGI_FORMAT_BC2_UNORM; + case AbstractTextureFormat::DXT5: + return DXGI_FORMAT_BC3_UNORM; + case AbstractTextureFormat::BPTC: + return DXGI_FORMAT_BC7_UNORM; + case AbstractTextureFormat::RGBA8: + return DXGI_FORMAT_R8G8B8A8_UNORM; + case AbstractTextureFormat::BGRA8: + return DXGI_FORMAT_B8G8R8A8_UNORM; + case AbstractTextureFormat::R16: + return DXGI_FORMAT_R16_UNORM; + case AbstractTextureFormat::R32F: + return DXGI_FORMAT_R32_FLOAT; case AbstractTextureFormat::D16: return DXGI_FORMAT_R16_UNORM; case AbstractTextureFormat::D24_S8: @@ -73,7 +78,25 @@ DXGI_FORMAT GetSRVFormatForHostFormat(AbstractTextureFormat format) case AbstractTextureFormat::D32F_S8: return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS; default: - return GetDXGIFormatForHostFormat(format); + PanicAlert("Unhandled SRV format"); + return DXGI_FORMAT_UNKNOWN; + } +} +DXGI_FORMAT GetRTVFormatForHostFormat(AbstractTextureFormat format, bool integer) +{ + switch (format) + { + case AbstractTextureFormat::RGBA8: + return integer ? DXGI_FORMAT_R8G8B8A8_UINT : DXGI_FORMAT_R8G8B8A8_UNORM; + case AbstractTextureFormat::BGRA8: + return DXGI_FORMAT_B8G8R8A8_UNORM; + case AbstractTextureFormat::R16: + return integer ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R16_UNORM; + case AbstractTextureFormat::R32F: + return DXGI_FORMAT_R32_FLOAT; + default: + PanicAlert("Unhandled RTV format"); + return DXGI_FORMAT_UNKNOWN; } } DXGI_FORMAT GetDSVFormatForHostFormat(AbstractTextureFormat format) @@ -89,55 +112,87 @@ DXGI_FORMAT GetDSVFormatForHostFormat(AbstractTextureFormat format) case AbstractTextureFormat::D32F_S8: return DXGI_FORMAT_D32_FLOAT_S8X24_UINT; default: - return GetDXGIFormatForHostFormat(format); + PanicAlert("Unhandled DSV format"); + return DXGI_FORMAT_UNKNOWN; } } } // Anonymous namespace -DXTexture::DXTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config) +DXTexture::DXTexture(const TextureConfig& tex_config, ID3D11Texture2D* d3d_texture, + ID3D11ShaderResourceView* d3d_srv, ID3D11UnorderedAccessView* d3d_uav) + : AbstractTexture(tex_config), m_d3d_texture(d3d_texture), m_d3d_srv(d3d_srv), + m_d3d_uav(d3d_uav) { - DXGI_FORMAT tex_format = GetDXGIFormatForHostFormat(m_config.format); - DXGI_FORMAT srv_format = GetSRVFormatForHostFormat(m_config.format); - DXGI_FORMAT rtv_format = DXGI_FORMAT_UNKNOWN; - DXGI_FORMAT dsv_format = DXGI_FORMAT_UNKNOWN; - UINT bind_flags = D3D11_BIND_SHADER_RESOURCE; - if (tex_config.rendertarget) - { - if (IsDepthFormat(tex_config.format)) - { - bind_flags |= D3D11_BIND_DEPTH_STENCIL; - dsv_format = GetDSVFormatForHostFormat(m_config.format); - } - else - { - bind_flags |= D3D11_BIND_RENDER_TARGET; - rtv_format = tex_format; - } - } - - CD3D11_TEXTURE2D_DESC texdesc(tex_format, tex_config.width, tex_config.height, tex_config.layers, - tex_config.levels, bind_flags, D3D11_USAGE_DEFAULT, 0, - tex_config.samples, 0, 0); - - ID3D11Texture2D* pTexture; - HRESULT hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &pTexture); - CHECK(SUCCEEDED(hr), "Create backing DXTexture"); - - m_texture = new D3DTexture2D(pTexture, static_cast<D3D11_BIND_FLAG>(bind_flags), srv_format, - dsv_format, rtv_format, tex_config.samples > 1); - - SAFE_RELEASE(pTexture); } DXTexture::~DXTexture() { - g_renderer->UnbindTexture(this); - m_texture->Release(); + if (m_d3d_uav) + m_d3d_uav->Release(); + + if (m_d3d_srv) + { + if (D3D::stateman->UnsetTexture(m_d3d_srv) != 0) + D3D::stateman->ApplyTextures(); + + m_d3d_srv->Release(); + } + m_d3d_texture->Release(); } -D3DTexture2D* DXTexture::GetRawTexIdentifier() const +std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config) { - return m_texture; + // Use typeless to create the texture when it's a render target, so we can alias it with an + // integer format (for EFB). + const DXGI_FORMAT tex_format = GetDXGIFormatForHostFormat(config.format, config.IsRenderTarget()); + const DXGI_FORMAT srv_format = GetSRVFormatForHostFormat(config.format); + UINT bindflags = D3D11_BIND_SHADER_RESOURCE; + if (config.IsRenderTarget()) + bindflags |= IsDepthFormat(config.format) ? D3D11_BIND_DEPTH_STENCIL : D3D11_BIND_RENDER_TARGET; + if (config.IsComputeImage()) + bindflags |= D3D11_BIND_UNORDERED_ACCESS; + + CD3D11_TEXTURE2D_DESC desc(tex_format, config.width, config.height, config.layers, config.levels, + bindflags, D3D11_USAGE_DEFAULT, 0, config.samples, 0, 0); + ID3D11Texture2D* d3d_texture; + HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, &d3d_texture); + if (FAILED(hr)) + { + PanicAlert("Failed to create %ux%ux%u D3D backing texture", config.width, config.height, + config.layers); + return nullptr; + } + + ID3D11ShaderResourceView* d3d_srv; + const CD3D11_SHADER_RESOURCE_VIEW_DESC srv_desc(d3d_texture, + config.IsMultisampled() ? + D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY : + D3D11_SRV_DIMENSION_TEXTURE2DARRAY, + srv_format, 0, config.levels, 0, config.layers); + hr = D3D::device->CreateShaderResourceView(d3d_texture, &srv_desc, &d3d_srv); + if (FAILED(hr)) + { + PanicAlert("Failed to create %ux%ux%u D3D SRV", config.width, config.height, config.layers); + d3d_texture->Release(); + return nullptr; + } + + ID3D11UnorderedAccessView* d3d_uav = nullptr; + if (config.IsComputeImage()) + { + const CD3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc( + d3d_texture, D3D11_UAV_DIMENSION_TEXTURE2DARRAY, srv_format, 0, 0, config.layers); + hr = D3D::device->CreateUnorderedAccessView(d3d_texture, &uav_desc, &d3d_uav); + if (FAILED(hr)) + { + PanicAlert("Failed to create %ux%ux%u D3D UAV", config.width, config.height, config.layers); + d3d_uav->Release(); + d3d_texture->Release(); + return nullptr; + } + } + + return std::make_unique<DXTexture>(config, d3d_texture, d3d_srv, d3d_uav); } void DXTexture::CopyRectangleFromTexture(const AbstractTexture* src, @@ -158,42 +213,11 @@ void DXTexture::CopyRectangleFromTexture(const AbstractTexture* src, src_box.back = 1; D3D::context->CopySubresourceRegion( - m_texture->GetTex(), D3D11CalcSubresource(dst_level, dst_layer, m_config.levels), - dst_rect.left, dst_rect.top, 0, srcentry->m_texture->GetTex(), + m_d3d_texture, D3D11CalcSubresource(dst_level, dst_layer, m_config.levels), dst_rect.left, + dst_rect.top, 0, srcentry->m_d3d_texture, D3D11CalcSubresource(src_level, src_layer, srcentry->m_config.levels), &src_box); } -void DXTexture::ScaleRectangleFromTexture(const AbstractTexture* source, - const MathUtil::Rectangle<int>& srcrect, - const MathUtil::Rectangle<int>& dstrect) -{ - const DXTexture* srcentry = static_cast<const DXTexture*>(source); - ASSERT(m_config.rendertarget); - - g_renderer->ResetAPIState(); // reset any game specific settings - - const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(float(dstrect.left), float(dstrect.top), - float(dstrect.GetWidth()), float(dstrect.GetHeight())); - - D3D::stateman->UnsetTexture(m_texture->GetSRV()); - D3D::stateman->Apply(); - - D3D::context->OMSetRenderTargets(1, &m_texture->GetRTV(), nullptr); - D3D::context->RSSetViewports(1, &vp); - D3D::SetLinearCopySampler(); - D3D11_RECT srcRC; - srcRC.left = srcrect.left; - srcRC.right = srcrect.right; - srcRC.top = srcrect.top; - srcRC.bottom = srcrect.bottom; - D3D::drawShadedTexQuad( - srcentry->m_texture->GetSRV(), &srcRC, srcentry->m_config.width, srcentry->m_config.height, - PixelShaderCache::GetColorCopyProgram(false), VertexShaderCache::GetSimpleVertexShader(), - VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader(), 0); - - g_renderer->RestoreAPIState(); -} - void DXTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect, u32 layer, u32 level) { @@ -204,16 +228,16 @@ void DXTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height)); D3D::context->ResolveSubresource( - m_texture->GetTex(), D3D11CalcSubresource(level, layer, m_config.levels), - srcentry->m_texture->GetTex(), D3D11CalcSubresource(level, layer, srcentry->m_config.levels), - GetDXGIFormatForHostFormat(m_config.format)); + m_d3d_texture, D3D11CalcSubresource(level, layer, m_config.levels), srcentry->m_d3d_texture, + D3D11CalcSubresource(level, layer, srcentry->m_config.levels), + GetDXGIFormatForHostFormat(m_config.format, false)); } void DXTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size) { size_t src_pitch = CalculateStrideForFormat(m_config.format, row_length); - D3D::context->UpdateSubresource(m_texture->GetTex(), level, nullptr, buffer, + D3D::context->UpdateSubresource(m_d3d_texture, level, nullptr, buffer, static_cast<UINT>(src_pitch), 0); } @@ -251,8 +275,8 @@ std::unique_ptr<DXStagingTexture> DXStagingTexture::Create(StagingTextureType ty cpu_flags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; } - CD3D11_TEXTURE2D_DESC desc(GetDXGIFormatForHostFormat(config.format), config.width, config.height, - 1, 1, 0, usage, cpu_flags); + CD3D11_TEXTURE2D_DESC desc(GetDXGIFormatForHostFormat(config.format, false), config.width, + config.height, 1, 1, 0, usage, cpu_flags); ID3D11Texture2D* texture; HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, &texture); @@ -267,22 +291,33 @@ void DXStagingTexture::CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle<int>& dst_rect) { - ASSERT(m_type == StagingTextureType::Readback); + ASSERT(m_type == StagingTextureType::Readback || m_type == StagingTextureType::Mutable); ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() && src_rect.GetHeight() == dst_rect.GetHeight()); - ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= src->GetConfig().width && - src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= src->GetConfig().height); + ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= src->GetWidth() && + src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= src->GetHeight()); ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width && dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height); if (IsMapped()) DXStagingTexture::Unmap(); - CD3D11_BOX src_box(src_rect.left, src_rect.top, 0, src_rect.right, src_rect.bottom, 1); - D3D::context->CopySubresourceRegion( - m_tex, 0, static_cast<u32>(dst_rect.left), static_cast<u32>(dst_rect.top), 0, - static_cast<const DXTexture*>(src)->GetRawTexIdentifier()->GetTex(), - D3D11CalcSubresource(src_level, src_layer, src->GetConfig().levels), &src_box); + if (static_cast<u32>(src_rect.GetWidth()) == GetWidth() && + static_cast<u32>(src_rect.GetHeight()) == GetHeight()) + { + // Copy whole resource, needed for depth textures. + D3D::context->CopySubresourceRegion( + m_tex, 0, 0, 0, 0, static_cast<const DXTexture*>(src)->GetD3DTexture(), + D3D11CalcSubresource(src_level, src_layer, src->GetLevels()), nullptr); + } + else + { + CD3D11_BOX src_box(src_rect.left, src_rect.top, 0, src_rect.right, src_rect.bottom, 1); + D3D::context->CopySubresourceRegion( + m_tex, 0, static_cast<u32>(dst_rect.left), static_cast<u32>(dst_rect.top), 0, + static_cast<const DXTexture*>(src)->GetD3DTexture(), + D3D11CalcSubresource(src_level, src_layer, src->GetLevels()), &src_box); + } m_needs_flush = true; } @@ -294,19 +329,29 @@ void DXStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, A ASSERT(m_type == StagingTextureType::Upload); ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() && src_rect.GetHeight() == dst_rect.GetHeight()); - ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= m_config.width && - src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= m_config.height); - ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst->GetConfig().width && - dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst->GetConfig().height); + ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= GetWidth() && + src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= GetHeight()); + ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst->GetWidth() && + dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst->GetHeight()); if (IsMapped()) DXStagingTexture::Unmap(); - CD3D11_BOX src_box(src_rect.left, src_rect.top, 0, src_rect.right, src_rect.bottom, 1); - D3D::context->CopySubresourceRegion( - static_cast<const DXTexture*>(dst)->GetRawTexIdentifier()->GetTex(), - D3D11CalcSubresource(dst_level, dst_layer, dst->GetConfig().levels), - static_cast<u32>(dst_rect.left), static_cast<u32>(dst_rect.top), 0, m_tex, 0, &src_box); + if (static_cast<u32>(src_rect.GetWidth()) == dst->GetWidth() && + static_cast<u32>(src_rect.GetHeight()) == dst->GetHeight()) + { + D3D::context->CopySubresourceRegion( + static_cast<const DXTexture*>(dst)->GetD3DTexture(), + D3D11CalcSubresource(dst_level, dst_layer, dst->GetLevels()), 0, 0, 0, m_tex, 0, nullptr); + } + else + { + CD3D11_BOX src_box(src_rect.left, src_rect.top, 0, src_rect.right, src_rect.bottom, 1); + D3D::context->CopySubresourceRegion( + static_cast<const DXTexture*>(dst)->GetD3DTexture(), + D3D11CalcSubresource(dst_level, dst_layer, dst->GetLevels()), + static_cast<u32>(dst_rect.left), static_cast<u32>(dst_rect.top), 0, m_tex, 0, &src_box); + } } bool DXStagingTexture::Map() @@ -348,11 +393,14 @@ void DXStagingTexture::Flush() m_needs_flush = false; } -DXFramebuffer::DXFramebuffer(AbstractTextureFormat color_format, AbstractTextureFormat depth_format, +DXFramebuffer::DXFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment, + AbstractTextureFormat color_format, AbstractTextureFormat depth_format, u32 width, u32 height, u32 layers, u32 samples, - ID3D11RenderTargetView* rtv, ID3D11DepthStencilView* dsv) - : AbstractFramebuffer(color_format, depth_format, width, height, layers, samples), m_rtv(rtv), - m_dsv(dsv) + ID3D11RenderTargetView* rtv, ID3D11RenderTargetView* integer_rtv, + ID3D11DepthStencilView* dsv) + : AbstractFramebuffer(color_attachment, depth_attachment, color_format, depth_format, width, + height, layers, samples), + m_rtv(rtv), m_integer_rtv(integer_rtv), m_dsv(dsv) { } @@ -360,12 +408,14 @@ DXFramebuffer::~DXFramebuffer() { if (m_rtv) m_rtv->Release(); + if (m_integer_rtv) + m_integer_rtv->Release(); if (m_dsv) m_dsv->Release(); } -std::unique_ptr<DXFramebuffer> DXFramebuffer::Create(const DXTexture* color_attachment, - const DXTexture* depth_attachment) +std::unique_ptr<DXFramebuffer> DXFramebuffer::Create(DXTexture* color_attachment, + DXTexture* depth_attachment) { if (!ValidateConfig(color_attachment, depth_attachment)) return nullptr; @@ -381,55 +431,45 @@ std::unique_ptr<DXFramebuffer> DXFramebuffer::Create(const DXTexture* color_atta const u32 samples = either_attachment->GetSamples(); ID3D11RenderTargetView* rtv = nullptr; + ID3D11RenderTargetView* integer_rtv = nullptr; if (color_attachment) { - D3D11_RENDER_TARGET_VIEW_DESC desc; - desc.Format = GetDXGIFormatForHostFormat(color_attachment->GetConfig().format); - if (color_attachment->GetConfig().IsMultisampled()) - { - desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY; - desc.Texture2DMSArray.ArraySize = color_attachment->GetConfig().layers; - desc.Texture2DMSArray.FirstArraySlice = 0; - } - else + CD3D11_RENDER_TARGET_VIEW_DESC desc( + color_attachment->IsMultisampled() ? D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY : + D3D11_RTV_DIMENSION_TEXTURE2DARRAY, + GetRTVFormatForHostFormat(color_attachment->GetFormat(), false), 0, 0, + color_attachment->GetLayers()); + HRESULT hr = + D3D::device->CreateRenderTargetView(color_attachment->GetD3DTexture(), &desc, &rtv); + CHECK(SUCCEEDED(hr), "Create render target view for framebuffer"); + + // Only create the integer RTV on Win8+. + DXGI_FORMAT integer_format = GetRTVFormatForHostFormat(color_attachment->GetFormat(), true); + if (D3D::device1 && integer_format != desc.Format) { - desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; - desc.Texture2DArray.ArraySize = color_attachment->GetConfig().layers; - desc.Texture2DArray.FirstArraySlice = 0; - desc.Texture2DArray.MipSlice = 0; + desc.Format = integer_format; + hr = D3D::device->CreateRenderTargetView(color_attachment->GetD3DTexture(), &desc, + &integer_rtv); + CHECK(SUCCEEDED(hr), "Create integer render target view for framebuffer"); } - - HRESULT hr = D3D::device->CreateRenderTargetView( - color_attachment->GetRawTexIdentifier()->GetTex(), &desc, &rtv); - CHECK(SUCCEEDED(hr), "Create render target view for framebuffer"); } ID3D11DepthStencilView* dsv = nullptr; if (depth_attachment) { - D3D11_DEPTH_STENCIL_VIEW_DESC desc; - desc.Format = GetDXGIFormatForHostFormat(depth_attachment->GetConfig().format); - if (depth_attachment->GetConfig().IsMultisampled()) - { - desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY; - desc.Texture2DMSArray.ArraySize = depth_attachment->GetConfig().layers; - desc.Texture2DMSArray.FirstArraySlice = 0; - } - else - { - desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; - desc.Texture2DArray.ArraySize = depth_attachment->GetConfig().layers; - desc.Texture2DArray.FirstArraySlice = 0; - desc.Texture2DArray.MipSlice = 0; - } - - HRESULT hr = D3D::device->CreateDepthStencilView( - depth_attachment->GetRawTexIdentifier()->GetTex(), &desc, &dsv); + const CD3D11_DEPTH_STENCIL_VIEW_DESC desc( + depth_attachment->GetConfig().IsMultisampled() ? D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY : + D3D11_DSV_DIMENSION_TEXTURE2DARRAY, + GetDSVFormatForHostFormat(depth_attachment->GetFormat()), 0, 0, + depth_attachment->GetLayers(), 0); + HRESULT hr = + D3D::device->CreateDepthStencilView(depth_attachment->GetD3DTexture(), &desc, &dsv); CHECK(SUCCEEDED(hr), "Create depth stencil view for framebuffer"); } - return std::make_unique<DXFramebuffer>(color_format, depth_format, width, height, layers, samples, - rtv, dsv); + return std::make_unique<DXFramebuffer>(color_attachment, depth_attachment, color_format, + depth_format, width, height, layers, samples, rtv, + integer_rtv, dsv); } } // namespace DX11 |
