diff options
Diffstat (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/FramebufferManager.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp index e7e8fa9ddc..5a2088f40d 100644 --- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp @@ -125,6 +125,7 @@ void FramebufferManager::BindEFBRenderTarget(bool bind_depth) FramebufferManager::FramebufferManager(int target_width, int target_height) { + static constexpr std::array<float, 4> clear_color = {0.0f, 0.0f, 0.0f, 1.0f}; m_target_width = static_cast<unsigned int>(std::max(target_width, 1)); m_target_height = static_cast<unsigned int>(std::max(target_height, 1)); DXGI_SAMPLE_DESC sample_desc; @@ -154,6 +155,7 @@ FramebufferManager::FramebufferManager(int target_width, int target_height) D3D::SetDebugObjectName(m_efb.color_tex->GetTex(), "EFB color texture"); D3D::SetDebugObjectName(m_efb.color_tex->GetSRV(), "EFB color texture shader resource view"); D3D::SetDebugObjectName(m_efb.color_tex->GetRTV(), "EFB color texture render target view"); + D3D::context->ClearRenderTargetView(m_efb.color_tex->GetRTV(), clear_color.data()); // Temporary EFB color texture - used in ReinterpretPixelData texdesc = @@ -173,6 +175,7 @@ FramebufferManager::FramebufferManager(int target_width, int target_height) "EFB color temp texture shader resource view"); D3D::SetDebugObjectName(m_efb.color_temp_tex->GetRTV(), "EFB color temp texture render target view"); + D3D::context->ClearRenderTargetView(m_efb.color_temp_tex->GetRTV(), clear_color.data()); // Integer render targets for EFB, used for logic op CD3D11_RENDER_TARGET_VIEW_DESC int_rtv_desc(m_efb.color_tex->GetTex(), @@ -222,6 +225,7 @@ FramebufferManager::FramebufferManager(int target_width, int target_height) D3D::SetDebugObjectName(m_efb.depth_tex->GetTex(), "EFB depth texture"); D3D::SetDebugObjectName(m_efb.depth_tex->GetDSV(), "EFB depth texture depth stencil view"); D3D::SetDebugObjectName(m_efb.depth_tex->GetSRV(), "EFB depth texture shader resource view"); + D3D::context->ClearDepthStencilView(m_efb.depth_tex->GetDSV(), D3D11_CLEAR_DEPTH, 0.0f, 0); // Render buffer for AccessEFB (depth data) texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R32_FLOAT, 1, 1, 1, 1, D3D11_BIND_RENDER_TARGET); |
