diff options
Diffstat (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/FramebufferManager.cpp | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp index dde8eb6766..8ed0e88765 100644 --- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp @@ -26,6 +26,7 @@ unsigned int FramebufferManager::m_target_width; unsigned int FramebufferManager::m_target_height; D3DTexture2D* &FramebufferManager::GetEFBColorTexture() { return m_efb.color_tex; } +D3DTexture2D* &FramebufferManager::GetEFBColorReadTexture() { return m_efb.color_read_texture; } ID3D11Texture2D* &FramebufferManager::GetEFBColorStagingBuffer() { return m_efb.color_staging_buf; } D3DTexture2D* &FramebufferManager::GetEFBDepthTexture() { return m_efb.depth_tex; } @@ -116,8 +117,17 @@ FramebufferManager::FramebufferManager() D3D::SetDebugObjectName((ID3D11DeviceChild*)m_efb.color_temp_tex->GetSRV(), "EFB color temp texture shader resource view"); D3D::SetDebugObjectName((ID3D11DeviceChild*)m_efb.color_temp_tex->GetRTV(), "EFB color temp texture render target view"); - // AccessEFB - Sysmem buffer used to retrieve the pixel data from color_tex - texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, m_efb.slices, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ); + // Render buffer for AccessEFB (color data) + texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 1, 1, D3D11_BIND_RENDER_TARGET); + hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &buf); + CHECK(hr==S_OK, "create EFB color read texture (hr=%#x)", hr); + m_efb.color_read_texture = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET); + SAFE_RELEASE(buf); + D3D::SetDebugObjectName((ID3D11DeviceChild*)m_efb.depth_read_texture->GetTex(), "EFB color read texture (used in Renderer::AccessEFB)"); + D3D::SetDebugObjectName((ID3D11DeviceChild*)m_efb.depth_read_texture->GetRTV(), "EFB color read texture render target view (used in Renderer::AccessEFB)"); + + // AccessEFB - Sysmem buffer used to retrieve the pixel data from depth_read_texture + texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 1, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ); hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &m_efb.color_staging_buf); CHECK(hr==S_OK, "create EFB color staging buffer (hr=%#x)", hr); D3D::SetDebugObjectName((ID3D11DeviceChild*)m_efb.color_staging_buf, "EFB color staging texture (used for Renderer::AccessEFB)"); @@ -133,7 +143,7 @@ FramebufferManager::FramebufferManager() D3D::SetDebugObjectName((ID3D11DeviceChild*)m_efb.depth_tex->GetSRV(), "EFB depth texture shader resource view"); // Render buffer for AccessEFB (depth data) - texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R32_FLOAT, 1, 1, m_efb.slices, 1, D3D11_BIND_RENDER_TARGET); + texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R32_FLOAT, 1, 1, 1, 1, D3D11_BIND_RENDER_TARGET); hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &buf); CHECK(hr==S_OK, "create EFB depth read texture (hr=%#x)", hr); m_efb.depth_read_texture = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET); @@ -142,7 +152,7 @@ FramebufferManager::FramebufferManager() D3D::SetDebugObjectName((ID3D11DeviceChild*)m_efb.depth_read_texture->GetRTV(), "EFB depth read texture render target view (used in Renderer::AccessEFB)"); // AccessEFB - Sysmem buffer used to retrieve the pixel data from depth_read_texture - texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R32_FLOAT, 1, 1, m_efb.slices, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ); + texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R32_FLOAT, 1, 1, 1, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ); hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &m_efb.depth_staging_buf); CHECK(hr==S_OK, "create EFB depth staging buffer (hr=%#x)", hr); D3D::SetDebugObjectName((ID3D11DeviceChild*)m_efb.depth_staging_buf, "EFB depth staging texture (used for Renderer::AccessEFB)"); @@ -182,6 +192,7 @@ FramebufferManager::~FramebufferManager() SAFE_RELEASE(m_efb.color_tex); SAFE_RELEASE(m_efb.color_temp_tex); SAFE_RELEASE(m_efb.color_staging_buf); + SAFE_RELEASE(m_efb.color_read_texture); SAFE_RELEASE(m_efb.resolved_color_tex); SAFE_RELEASE(m_efb.depth_tex); SAFE_RELEASE(m_efb.depth_staging_buf); |
