diff options
Diffstat (limited to 'Source/Core/VideoBackends/D3D/LineGeometryShader.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/LineGeometryShader.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp index b0b71313fa..66910eb6f2 100644 --- a/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp +++ b/Source/Core/VideoBackends/D3D/LineGeometryShader.cpp @@ -125,7 +125,7 @@ static const char LINE_GS_COMMON[] = ; LineGeometryShader::LineGeometryShader() - : m_ready(false), m_paramsBuffer(NULL) + : m_ready(false), m_paramsBuffer(nullptr) { } void LineGeometryShader::Init() @@ -138,7 +138,7 @@ void LineGeometryShader::Init() D3D11_BUFFER_DESC bd = CD3D11_BUFFER_DESC(sizeof(LineGSParams_Padded), D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE); - hr = D3D::device->CreateBuffer(&bd, NULL, &m_paramsBuffer); + hr = D3D::device->CreateBuffer(&bd, nullptr, &m_paramsBuffer); CHECK(SUCCEEDED(hr), "create line geometry shader params buffer"); D3D::SetDebugObjectName(m_paramsBuffer, "line geometry shader params buffer"); @@ -184,14 +184,14 @@ bool LineGeometryShader::SetShader(u32 components, float lineWidth, const std::string& numTexCoordsStr = numTexCoordsStream.str(); D3D_SHADER_MACRO macros[] = { { "NUM_TEXCOORDS", numTexCoordsStr.c_str() }, - { NULL, NULL } + { nullptr, nullptr } }; ID3D11GeometryShader* newShader = D3D::CompileAndCreateGeometryShader(code.GetBuffer(), unsigned int(strlen(code.GetBuffer())), macros); if (!newShader) { WARN_LOG(VIDEO, "Line geometry shader for components 0x%.08X failed to compile", components); // Add dummy shader to prevent trying to compile again - m_shaders[components] = NULL; + m_shaders[components] = nullptr; return false; } @@ -223,7 +223,7 @@ bool LineGeometryShader::SetShader(u32 components, float lineWidth, DEBUG_LOG(VIDEO, "Line params: width %f, texOffset %f, vpWidth %f, vpHeight %f", lineWidth, texOffset, vpWidth, vpHeight); - D3D::context->GSSetShader(shaderIt->second, NULL, 0); + D3D::context->GSSetShader(shaderIt->second, nullptr, 0); D3D::context->GSSetConstantBuffers(0, 1, &m_paramsBuffer); return true; |
