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Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index 0a8243ed5c..3820fb3cb3 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -2,16 +2,15 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
-#include "PSTextureEncoder.h"
-
-#include "D3DBase.h"
-#include "D3DShader.h"
-#include "GfxState.h"
-#include "BPMemory.h"
-#include "FramebufferManager.h"
-#include "Render.h"
-#include "HW/Memmap.h"
-#include "TextureCache.h"
+#include "Core/HW/Memmap.h"
+#include "VideoBackends/D3D/D3DBase.h"
+#include "VideoBackends/D3D/D3DShader.h"
+#include "VideoBackends/D3D/FramebufferManager.h"
+#include "VideoBackends/D3D/GfxState.h"
+#include "VideoBackends/D3D/PSTextureEncoder.h"
+#include "VideoBackends/D3D/Render.h"
+#include "VideoBackends/D3D/TextureCache.h"
+#include "VideoCommon/BPMemory.h"
// "Static mode" will compile a new EFB encoder shader for every combination of
// encoding configurations. It's compatible with Shader Model 4.