diff options
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | 63 |
1 files changed, 13 insertions, 50 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index 485cf54ee3..736bf2f042 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -87,55 +87,21 @@ void PSTextureEncoder::Shutdown() SAFE_RELEASE(m_out); } -size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat, +void PSTextureEncoder::Encode(u8* dst, const TextureCache::TCacheEntryBase *texture_entry, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) { if (!m_ready) // Make sure we initialized OK - return 0; - - // Clamp srcRect to 640x528. BPS: The Strike tries to encode an 800x600 - // texture, which is invalid. - EFBRectangle correctSrc = srcRect; - correctSrc.ClampUL(0, 0, EFB_WIDTH, EFB_HEIGHT); - - // Validate source rect size - if (correctSrc.GetWidth() <= 0 || correctSrc.GetHeight() <= 0) - return 0; + return; HRESULT hr; - unsigned int blockW = BLOCK_WIDTHS[dstFormat]; - unsigned int blockH = BLOCK_HEIGHTS[dstFormat]; - - // Round up source dims to multiple of block size - unsigned int actualWidth = correctSrc.GetWidth() / (scaleByHalf ? 2 : 1); - actualWidth = (actualWidth + blockW-1) & ~(blockW-1); - unsigned int actualHeight = correctSrc.GetHeight() / (scaleByHalf ? 2 : 1); - actualHeight = (actualHeight + blockH-1) & ~(blockH-1); - - unsigned int numBlocksX = actualWidth/blockW; - unsigned int numBlocksY = actualHeight/blockH; - - unsigned int cacheLinesPerRow; - if (dstFormat == 0x6) // RGBA takes two cache lines per block; all others take one - cacheLinesPerRow = numBlocksX*2; - else - cacheLinesPerRow = numBlocksX; - _assert_msg_(VIDEO, cacheLinesPerRow*32 <= MAX_BYTES_PER_BLOCK_ROW, "cache lines per row sanity check"); - - unsigned int totalCacheLines = cacheLinesPerRow * numBlocksY; - _assert_msg_(VIDEO, totalCacheLines*32 <= MAX_BYTES_PER_ENCODE, "total encode size sanity check"); - - size_t encodeSize = 0; - // Reset API g_renderer->ResetAPIState(); // Set up all the state for EFB encoding - { - D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(cacheLinesPerRow * 8), FLOAT(numBlocksY)); + D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(texture_entry->CacheLinesPerRow() * 8), FLOAT(texture_entry->NumBlocksY())); D3D::context->RSSetViewports(1, &vp); EFBRectangle fullSrcRect; @@ -155,9 +121,9 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat, FramebufferManager::GetResolvedEFBColorTexture()->GetSRV(); EFBEncodeParams params; - params.SrcLeft = correctSrc.left; - params.SrcTop = correctSrc.top; - params.DestWidth = actualWidth; + params.SrcLeft = srcRect.left; + params.SrcTop = srcRect.top; + params.DestWidth = texture_entry->native_width; params.ScaleFactor = scaleByHalf ? 2 : 1; D3D::context->UpdateSubresource(m_encodeParams, 0, nullptr, ¶ms, 0, 0); D3D::stateman->SetPixelConstants(m_encodeParams); @@ -172,12 +138,12 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat, targetRect.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), - SetStaticShader(dstFormat, srcFormat, isIntensity, scaleByHalf), + SetStaticShader(texture_entry->format, srcFormat, isIntensity, scaleByHalf), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout()); // Copy to staging buffer - D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, cacheLinesPerRow * 8, numBlocksY, 1); + D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, texture_entry->CacheLinesPerRow() * 8, texture_entry->NumBlocksY(), 1); D3D::context->CopySubresourceRegion(m_outStage, 0, 0, 0, 0, m_out, 0, &srcBox); // Transfer staging buffer to GameCube/Wii RAM @@ -186,16 +152,15 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat, CHECK(SUCCEEDED(hr), "map staging buffer (0x%x)", hr); u8* src = (u8*)map.pData; - for (unsigned int y = 0; y < numBlocksY; ++y) + u32 readStride = std::min(texture_entry->CacheLinesPerRow() * 32, map.RowPitch); + for (unsigned int y = 0; y < texture_entry->NumBlocksY(); ++y) { - memcpy(dst, src, cacheLinesPerRow*32); - dst += bpmem.copyMipMapStrideChannels*32; + memcpy(dst, src, readStride); + dst += texture_entry->memory_stride; src += map.RowPitch; } D3D::context->Unmap(m_outStage, 0); - - encodeSize = bpmem.copyMipMapStrideChannels*32 * numBlocksY; } // Restore API @@ -203,8 +168,6 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat, D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV()); - - return encodeSize; } ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat, PEControl::PixelFormat srcFormat, @@ -258,7 +221,7 @@ ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat, PEC dstFormat, srcFormat, isIntensity, scaleByHalf); D3D::SetDebugObjectName(newShader, debugName); - it = m_staticShaders.insert(std::make_pair(key, newShader)).first; + it = m_staticShaders.emplace(key, newShader).first; bytecode->Release(); } |
