diff options
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PerfQuery.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PerfQuery.cpp | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/PerfQuery.cpp b/Source/Core/VideoBackends/D3D/PerfQuery.cpp new file mode 100644 index 0000000000..62bc197be7 --- /dev/null +++ b/Source/Core/VideoBackends/D3D/PerfQuery.cpp @@ -0,0 +1,145 @@ +// Copyright 2012 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "VideoBackends/D3D/D3DBase.h" +#include "VideoBackends/D3D/PerfQuery.h" +#include "VideoCommon/RenderBase.h" + +namespace DX11 { + +PerfQuery::PerfQuery() + : m_query_read_pos() +{ + for (ActiveQuery& entry : m_query_buffer) + { + D3D11_QUERY_DESC qdesc = CD3D11_QUERY_DESC(D3D11_QUERY_OCCLUSION, 0); + D3D::device->CreateQuery(&qdesc, &entry.query); + } + + ResetQuery(); +} + +PerfQuery::~PerfQuery() +{ + for (ActiveQuery& entry : m_query_buffer) + { + // TODO: EndQuery? + entry.query->Release(); + } +} + +void PerfQuery::EnableQuery(PerfQueryGroup type) +{ + // Is this sane? + if (m_query_count > m_query_buffer.size() / 2) + WeakFlush(); + + if (m_query_buffer.size() == m_query_count) + { + // TODO + FlushOne(); + ERROR_LOG(VIDEO, "Flushed query buffer early!"); + } + + // start query + if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP) + { + auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % m_query_buffer.size()]; + + D3D::context->Begin(entry.query); + entry.query_type = type; + + ++m_query_count; + } +} + +void PerfQuery::DisableQuery(PerfQueryGroup type) +{ + // stop query + if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP) + { + auto& entry = m_query_buffer[(m_query_read_pos + m_query_count + m_query_buffer.size()-1) % m_query_buffer.size()]; + D3D::context->End(entry.query); + } +} + +void PerfQuery::ResetQuery() +{ + m_query_count = 0; + std::fill_n(m_results, ArraySize(m_results), 0); +} + +u32 PerfQuery::GetQueryResult(PerfQueryType type) +{ + u32 result = 0; + + if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC) + result = m_results[PQG_ZCOMP_ZCOMPLOC]; + else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT) + result = m_results[PQG_ZCOMP]; + else if (type == PQ_BLEND_INPUT) + result = m_results[PQG_ZCOMP] + m_results[PQG_ZCOMP_ZCOMPLOC]; + else if (type == PQ_EFB_COPY_CLOCKS) + result = m_results[PQG_EFB_COPY_CLOCKS]; + + return result / 4; +} + +void PerfQuery::FlushOne() +{ + auto& entry = m_query_buffer[m_query_read_pos]; + + UINT64 result = 0; + HRESULT hr = S_FALSE; + while (hr != S_OK) + { + // TODO: Might cause us to be stuck in an infinite loop! + hr = D3D::context->GetData(entry.query, &result, sizeof(result), 0); + } + + // NOTE: Reported pixel metrics should be referenced to native resolution + m_results[entry.query_type] += (u32)(result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight()); + + m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size(); + --m_query_count; +} + +// TODO: could selectively flush things, but I don't think that will do much +void PerfQuery::FlushResults() +{ + while (!IsFlushed()) + FlushOne(); +} + +void PerfQuery::WeakFlush() +{ + while (!IsFlushed()) + { + auto& entry = m_query_buffer[m_query_read_pos]; + + UINT64 result = 0; + HRESULT hr = D3D::context->GetData(entry.query, &result, sizeof(result), D3D11_ASYNC_GETDATA_DONOTFLUSH); + + if (hr == S_OK) + { + // NOTE: Reported pixel metrics should be referenced to native resolution + m_results[entry.query_type] += (u32)(result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight()); + + m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size(); + --m_query_count; + } + else + { + break; + } + } +} + +bool PerfQuery::IsFlushed() const +{ + return 0 == m_query_count; +} + + +} // namespace |
