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path: root/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index bf31114f47..6bb02b890a 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -504,8 +504,7 @@ void PixelShaderCache::Init()
void PixelShaderCache::LoadShaderCache()
{
PixelShaderCacheInserter inserter;
- g_ps_disk_cache.OpenAndRead(g_ActiveConfig.GetDiskCacheFileName(APIType::D3D, "PS", true, true),
- inserter);
+ g_ps_disk_cache.OpenAndRead(GetDiskShaderCacheFileName(APIType::D3D, "PS", true, true), inserter);
}
void PixelShaderCache::Reload()
@@ -590,7 +589,8 @@ bool PixelShaderCache::SetShader()
}
// Need to compile a new shader
- ShaderCode code = GeneratePixelShaderCode(APIType::D3D, uid.GetUidData());
+ ShaderCode code =
+ GeneratePixelShaderCode(APIType::D3D, ShaderHostConfig::GetCurrent(), uid.GetUidData());
D3DBlob* pbytecode;
if (!D3D::CompilePixelShader(code.GetBuffer(), &pbytecode))