diff options
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index e09e32d8a2..c86086614f 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -4,7 +4,6 @@ #include <string> -#include "Common/Align.h" #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/MsgHandler.h" @@ -20,8 +19,6 @@ #include "VideoCommon/Debugger.h" #include "VideoCommon/PixelShaderGen.h" -#include "VideoCommon/PixelShaderManager.h" -#include "VideoCommon/Statistics.h" #include "VideoCommon/VideoConfig.h" namespace DX11 @@ -32,7 +29,6 @@ ID3D11PixelShader* s_AnaglyphProgram = nullptr; ID3D11PixelShader* s_DepthResolveProgram = nullptr; ID3D11PixelShader* s_rgba6_to_rgb8[2] = {nullptr}; ID3D11PixelShader* s_rgb8_to_rgba6[2] = {nullptr}; -ID3D11Buffer* pscbuf = nullptr; const char clear_program_code[] = {"void main(\n" "out float4 ocol0 : SV_Target,\n" @@ -277,36 +273,8 @@ ID3D11PixelShader* PixelShaderCache::GetDepthResolveProgram() return s_DepthResolveProgram; } -static void UpdateConstantBuffers() -{ - if (PixelShaderManager::dirty) - { - D3D11_MAPPED_SUBRESOURCE map; - D3D::context->Map(pscbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map); - memcpy(map.pData, &PixelShaderManager::constants, sizeof(PixelShaderConstants)); - D3D::context->Unmap(pscbuf, 0); - PixelShaderManager::dirty = false; - - ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(PixelShaderConstants)); - } -} - -ID3D11Buffer* PixelShaderCache::GetConstantBuffer() -{ - UpdateConstantBuffers(); - return pscbuf; -} - void PixelShaderCache::Init() { - unsigned int cbsize = Common::AlignUp(static_cast<unsigned int>(sizeof(PixelShaderConstants)), - 16); // must be a multiple of 16 - D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(cbsize, D3D11_BIND_CONSTANT_BUFFER, - D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE); - D3D::device->CreateBuffer(&cbdesc, nullptr, &pscbuf); - CHECK(pscbuf != nullptr, "Create pixel shader constant buffer"); - D3D::SetDebugObjectName(pscbuf, "pixel shader constant buffer used to emulate the GX pipeline"); - // used when drawing clear quads s_ClearProgram = D3D::CompileAndCreatePixelShader(clear_program_code); CHECK(s_ClearProgram != nullptr, "Create clear pixel shader"); @@ -334,8 +302,6 @@ void PixelShaderCache::InvalidateMSAAShaders() void PixelShaderCache::Shutdown() { - SAFE_RELEASE(pscbuf); - SAFE_RELEASE(s_ClearProgram); SAFE_RELEASE(s_AnaglyphProgram); SAFE_RELEASE(s_DepthResolveProgram); |
