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path: root/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index bba7b4a30a..a3dff04361 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -27,7 +27,7 @@ namespace DX11
PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
const PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry;
PixelShaderUid PixelShaderCache::last_uid;
-UidChecker<PixelShaderUid,PixelShaderCode> PixelShaderCache::pixel_uid_checker;
+UidChecker<PixelShaderUid, ShaderCode> PixelShaderCache::pixel_uid_checker;
LinearDiskCache<PixelShaderUid, u8> g_ps_disk_cache;
@@ -531,7 +531,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
GetPixelShaderUid(uid, dstAlphaMode, API_D3D, components);
if (g_ActiveConfig.bEnableShaderDebugging)
{
- PixelShaderCode code;
+ ShaderCode code;
GeneratePixelShaderCode(code, dstAlphaMode, API_D3D, components);
pixel_uid_checker.AddToIndexAndCheck(code, uid, "Pixel", "p");
}
@@ -561,7 +561,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
}
// Need to compile a new shader
- PixelShaderCode code;
+ ShaderCode code;
GeneratePixelShaderCode(code, dstAlphaMode, API_D3D, components);
D3DBlob* pbytecode;