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path: root/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index c361a25835..d1013c5539 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -527,12 +527,10 @@ void PixelShaderCache::Shutdown()
bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode)
{
- PixelShaderUid uid;
- GetPixelShaderUid(uid, dstAlphaMode, API_D3D);
+ PixelShaderUid uid = GetPixelShaderUid(dstAlphaMode, API_D3D);
if (g_ActiveConfig.bEnableShaderDebugging)
{
- ShaderCode code;
- GeneratePixelShaderCode(code, dstAlphaMode, API_D3D);
+ ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, API_D3D);
pixel_uid_checker.AddToIndexAndCheck(code, uid, "Pixel", "p");
}
@@ -561,8 +559,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode)
}
// Need to compile a new shader
- ShaderCode code;
- GeneratePixelShaderCode(code, dstAlphaMode, API_D3D);
+ ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, API_D3D);
D3DBlob* pbytecode;
if (!D3D::CompilePixelShader(code.GetBuffer(), &pbytecode))