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path: root/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index da1f1b0746..466326f64f 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -174,7 +174,7 @@ const char reint_rgba6_to_rgb8_msaa[] = {
" int width, height, samples;\n"
" Tex0.GetDimensions(width, height, samples);\n"
" float4 texcol = 0;\n"
- " for(int i = 0; i < samples; ++i)\n"
+ " for (int i = 0; i < samples; ++i)\n"
" texcol += Tex0.Load(int2(uv0.x*(width), uv0.y*(height)), i);\n"
" texcol /= samples;\n"
" int4 src6 = round(texcol * 63.f);\n"
@@ -216,7 +216,7 @@ const char reint_rgb8_to_rgba6_msaa[] = {
" int width, height, samples;\n"
" Tex0.GetDimensions(width, height, samples);\n"
" float4 texcol = 0;\n"
- " for(int i = 0; i < samples; ++i)\n"
+ " for (int i = 0; i < samples; ++i)\n"
" texcol += Tex0.Load(int2(uv0.x*(width), uv0.y*(height)), i);\n"
" texcol /= samples;\n"
" int4 src8 = round(texcol * 255.f);\n"