diff options
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 19 |
1 files changed, 2 insertions, 17 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index 3d48784647..7e6bc036e7 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -26,7 +26,6 @@ namespace DX11 PixelShaderCache::PSCache PixelShaderCache::PixelShaders; const PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry; PixelShaderUid PixelShaderCache::last_uid; -UidChecker<PixelShaderUid, ShaderCode> PixelShaderCache::pixel_uid_checker; LinearDiskCache<PixelShaderUid, u8> g_ps_disk_cache; @@ -505,9 +504,6 @@ void PixelShaderCache::Init() PixelShaderCacheInserter inserter; g_ps_disk_cache.OpenAndRead(cache_filename, inserter); - if (g_Config.bEnableShaderDebugging) - Clear(); - last_entry = nullptr; } @@ -517,7 +513,6 @@ void PixelShaderCache::Clear() for (auto& iter : PixelShaders) iter.second.Destroy(); PixelShaders.clear(); - pixel_uid_checker.Invalidate(); last_entry = nullptr; } @@ -556,12 +551,7 @@ void PixelShaderCache::Shutdown() bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode) { - PixelShaderUid uid = GetPixelShaderUid(dstAlphaMode, API_D3D); - if (g_ActiveConfig.bEnableShaderDebugging) - { - ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, API_D3D); - pixel_uid_checker.AddToIndexAndCheck(code, uid, "Pixel", "p"); - } + PixelShaderUid uid = GetPixelShaderUid(dstAlphaMode); // Check if the shader is already set if (last_entry) @@ -588,7 +578,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode) } // Need to compile a new shader - ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, API_D3D); + ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, API_D3D, uid.GetUidData()); D3DBlob* pbytecode; if (!D3D::CompilePixelShader(code.GetBuffer(), &pbytecode)) @@ -603,11 +593,6 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode) bool success = InsertByteCode(uid, pbytecode->Data(), pbytecode->Size()); pbytecode->Release(); - if (g_ActiveConfig.bEnableShaderDebugging && success) - { - PixelShaders[uid].code = code.GetBuffer(); - } - GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true); return success; } |
