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path: root/Source/Core/VideoBackends/D3D/Render.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp22
1 files changed, 9 insertions, 13 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 1ae034bdda..b960504c2c 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -891,20 +891,10 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
// we can apply exclusive mode.
fullscreen_changed = Host_RendererHasFocus();
}
- else if (!fullscreen)
+ else if (!fullscreen && exclusive_mode)
{
- if (exclusive_mode)
- {
- // Exclusive fullscreen is disabled, but we're still in exclusive mode.
- fullscreen_changed = true;
- }
- else if (!g_ActiveConfig.bBorderlessFullscreen && Host_RendererIsFullscreen())
- {
- // Exclusive fullscreen is disabled and we are no longer in exclusive
- // mode. Thus we can now safely notify the UI to exit fullscreen. But
- // we should only do so if borderless fullscreen mode is disabled.
- Host_RequestFullscreen(false);
- }
+ // Exclusive fullscreen is disabled, but we're still in exclusive mode.
+ fullscreen_changed = true;
}
}
@@ -924,8 +914,14 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
{
// Apply fullscreen state
if (fullscreen_changed)
+ {
D3D::SetFullscreenState(fullscreen);
+ // If exclusive fullscreen is disabled we can safely notify the UI to exit fullscreen.
+ if (!fullscreen)
+ Host_RequestFullscreen(false);
+ }
+
// TODO: Aren't we still holding a reference to the back buffer right now?
D3D::Reset();
SAFE_RELEASE(s_screenshot_texture);