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Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 0441e63d7b..5db7b8b4ec 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -485,10 +485,9 @@ void Renderer::SetViewport()
Wd = (X + Wd <= GetTargetWidth()) ? Wd : (GetTargetWidth() - X);
Ht = (Y + Ht <= GetTargetHeight()) ? Ht : (GetTargetHeight() - Y);
- // Some games set invalid values for z-min and z-max so fix them to the max and min allowed and let the shaders do this work
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht,
- 0.f, // (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f;
- 1.f); // xfmem.viewport.farZ / 16777216.0f;
+ std::max(0.0f, std::min(1.0f, (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f)),
+ std::max(0.0f, std::min(1.0f, xfmem.viewport.farZ / 16777216.0f)));
D3D::context->RSSetViewports(1, &vp);
}