diff options
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 49 |
1 files changed, 2 insertions, 47 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 19f2feb963..9452d03f86 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -32,7 +32,6 @@ #include "VideoCommon/AVIDump.h" #include "VideoCommon/BPFunctions.h" #include "VideoCommon/Fifo.h" -#include "VideoCommon/ImageWrite.h" #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/PixelEngine.h" #include "VideoCommon/PixelShaderManager.h" @@ -712,39 +711,6 @@ void Renderer::SetBlendMode(bool forceUpdate) } } -bool Renderer::SaveScreenshot(const std::string& filename, const TargetRectangle& rc) -{ - if (!s_screenshot_texture) - CreateScreenshotTexture(); - - // copy back buffer to system memory - D3D11_BOX source_box = GetScreenshotSourceBox(rc); - D3D::context->CopySubresourceRegion(s_screenshot_texture, 0, 0, 0, 0, - (ID3D11Resource*)D3D::GetBackBuffer()->GetTex(), 0, - &source_box); - - D3D11_MAPPED_SUBRESOURCE map; - D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ_WRITE, 0, &map); - - bool saved_png = - TextureToPng((u8*)map.pData, map.RowPitch, filename, source_box.right - source_box.left, - source_box.bottom - source_box.top, false); - - D3D::context->Unmap(s_screenshot_texture, 0); - - if (saved_png) - { - OSD::AddMessage( - StringFromFormat("Saved %i x %i %s", rc.GetWidth(), rc.GetHeight(), filename.c_str())); - } - else - { - OSD::AddMessage(StringFromFormat("Error saving %s", filename.c_str())); - } - - return saved_png; -} - // This function has the final picture. We adjust the aspect ratio here. void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma) @@ -842,17 +808,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, BlitScreen(sourceRc, targetRc, read_texture, GetTargetWidth(), GetTargetHeight(), Gamma); } - // done with drawing the game stuff, good moment to save a screenshot - if (s_bScreenshot) - { - std::lock_guard<std::mutex> guard(s_criticalScreenshot); - - SaveScreenshot(s_sScreenshotName, GetTargetRectangle()); - s_sScreenshotName.clear(); - s_bScreenshot = false; - s_screenshotCompleted.Set(); - } - // Dump frames if (IsFrameDumping()) { @@ -869,8 +824,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, D3D11_MAPPED_SUBRESOURCE map; D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ, 0, &map); - DumpFrameData(reinterpret_cast<const u8*>(map.pData), source_width, source_height, map.RowPitch, - AVIDump::DumpFormat::FORMAT_RGBA); + DumpFrameData(reinterpret_cast<const u8*>(map.pData), source_width, source_height, + map.RowPitch); FinishFrameData(); D3D::context->Unmap(s_screenshot_texture, 0); |
