summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/D3D/Render.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp21
1 files changed, 5 insertions, 16 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 26bd8956bc..0653f48afa 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -5,7 +5,6 @@
#include <cinttypes>
#include <cmath>
#include <memory>
-#include <mutex>
#include <string>
#include <strsafe.h>
#include <unordered_map>
@@ -44,9 +43,6 @@ namespace DX11
static u32 s_last_multisamples = 1;
static bool s_last_stereo_mode = false;
static bool s_last_xfb_mode = false;
-static bool s_last_exclusive_mode = false;
-
-static std::mutex s_critical_fullscreen;
static Television s_television;
@@ -254,7 +250,6 @@ Renderer::Renderer(void*& window_handle)
s_last_efb_scale = g_ActiveConfig.iEFBScale;
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
- s_last_exclusive_mode = D3D::GetFullscreenState();
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
PixelShaderManager::SetEfbScaleChanged();
@@ -872,15 +867,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
// Flip/present backbuffer to frontbuffer here
D3D::Present();
- // Check if we need to regain exclusive mode
- {
- std::lock_guard<std::mutex> lk(s_critical_fullscreen);
-
- const bool exclusive_mode = D3D::GetFullscreenState();
- if (s_last_exclusive_mode && !exclusive_mode && Host_RendererHasFocus())
- D3D::SetFullscreenState(true);
- }
-
// Resize the back buffers NOW to avoid flickering
if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || xfbchanged || windowResized ||
s_last_efb_scale != g_ActiveConfig.iEFBScale ||
@@ -1266,9 +1252,12 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D
void Renderer::SetFullscreen(bool enable_fullscreen)
{
- std::lock_guard<std::mutex> lk(s_critical_fullscreen);
- s_last_exclusive_mode = enable_fullscreen;
D3D::SetFullscreenState(enable_fullscreen);
}
+bool Renderer::IsFullscreen()
+{
+ return D3D::GetFullscreenState();
+}
+
} // namespace DX11