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Diffstat (limited to 'Source/Core/VideoBackends/D3D/Src/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Src/TextureCache.cpp11
1 files changed, 2 insertions, 9 deletions
diff --git a/Source/Core/VideoBackends/D3D/Src/TextureCache.cpp b/Source/Core/VideoBackends/D3D/Src/TextureCache.cpp
index cfc25bd38f..22e644b2d8 100644
--- a/Source/Core/VideoBackends/D3D/Src/TextureCache.cpp
+++ b/Source/Core/VideoBackends/D3D/Src/TextureCache.cpp
@@ -33,7 +33,7 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
D3D::context->PSSetShaderResources(stage, 1, &texture->GetSRV());
}
-bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
+bool TextureCache::TCacheEntry::Save(const std::string filename, unsigned int level)
{
// TODO: Somehow implement this (D3DX11 doesn't support dumping individual LODs)
static bool warn_once = true;
@@ -65,14 +65,7 @@ bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
HRESULT hr = D3D::context->Map(pNewTexture, 0, D3D11_MAP_READ_WRITE, 0, &map);
if (SUCCEEDED(hr))
{
- if (map.pData)
- {
- u8* data = new u8[map.RowPitch * desc.Height];
- memcpy(data, map.pData, map.RowPitch * desc.Height);
-
- saved_png = TextureToPng(data, map.RowPitch, filename, desc.Width, desc.Height);
- delete[] data;
- }
+ saved_png = TextureToPng((u8*)map.pData, map.RowPitch, filename, desc.Width, desc.Height);
D3D::context->Unmap(pNewTexture, 0);
}
SAFE_RELEASE(pNewTexture);