diff options
Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/VertexManager.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexManager.cpp b/Source/Core/VideoBackends/D3D/VertexManager.cpp index ddffc6653d..5b78a1101a 100644 --- a/Source/Core/VideoBackends/D3D/VertexManager.cpp +++ b/Source/Core/VideoBackends/D3D/VertexManager.cpp @@ -61,8 +61,8 @@ VertexManager::VertexManager() { LocalVBuffer.resize(MAXVBUFFERSIZE); - s_pCurBufferPointer = s_pBaseBufferPointer = &LocalVBuffer[0]; - s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size(); + m_cur_buffer_pointer = m_base_buffer_pointer = &LocalVBuffer[0]; + m_end_buffer_pointer = m_base_buffer_pointer + LocalVBuffer.size(); LocalIBuffer.resize(MAXIBUFFERSIZE); @@ -78,7 +78,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride) { D3D11_MAPPED_SUBRESOURCE map; - u32 vertexBufferSize = u32(s_pCurBufferPointer - s_pBaseBufferPointer); + u32 vertexBufferSize = u32(m_cur_buffer_pointer - m_base_buffer_pointer); u32 indexBufferSize = IndexGenerator::GetIndexLen() * sizeof(u16); u32 totalBufferSize = vertexBufferSize + indexBufferSize; @@ -103,7 +103,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride) D3D::context->Map(m_buffers[m_currentBuffer], 0, MapType, 0, &map); u8* mappedData = reinterpret_cast<u8*>(map.pData); - memcpy(mappedData + m_vertexDrawOffset, s_pBaseBufferPointer, vertexBufferSize); + memcpy(mappedData + m_vertexDrawOffset, m_base_buffer_pointer, vertexBufferSize); memcpy(mappedData + m_indexDrawOffset, GetIndexBuffer(), indexBufferSize); D3D::context->Unmap(m_buffers[m_currentBuffer], 0); @@ -123,7 +123,7 @@ void VertexManager::Draw(u32 stride) u32 baseVertex = m_vertexDrawOffset / stride; u32 startIndex = m_indexDrawOffset / sizeof(u16); - switch (current_primitive_type) + switch (m_current_primitive_type) { case PRIMITIVE_POINTS: D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST); @@ -143,7 +143,7 @@ void VertexManager::Draw(u32 stride) INCSTAT(stats.thisFrame.numDrawCalls); - if (current_primitive_type != PRIMITIVE_TRIANGLES) + if (m_current_primitive_type != PRIMITIVE_TRIANGLES) static_cast<Renderer*>(g_renderer.get())->RestoreCull(); } @@ -161,7 +161,7 @@ void VertexManager::vFlush(bool useDstAlpha) return; } - if (!GeometryShaderCache::SetShader(current_primitive_type)) + if (!GeometryShaderCache::SetShader(m_current_primitive_type)) { GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR, true, { printf("Fail to set pixel shader\n"); }); return; @@ -188,7 +188,7 @@ void VertexManager::vFlush(bool useDstAlpha) void VertexManager::ResetBuffer(u32 stride) { - s_pCurBufferPointer = s_pBaseBufferPointer; + m_cur_buffer_pointer = m_base_buffer_pointer; IndexGenerator::Start(GetIndexBuffer()); } |
