diff options
Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/VertexManager.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexManager.cpp b/Source/Core/VideoBackends/D3D/VertexManager.cpp index e470c8192d..f2a844fde2 100644 --- a/Source/Core/VideoBackends/D3D/VertexManager.cpp +++ b/Source/Core/VideoBackends/D3D/VertexManager.cpp @@ -50,7 +50,7 @@ static void UpdateConstantBuffer(ID3D11Buffer* const buffer, const void* data, u memcpy(map.pData, data, data_size); D3D::context->Unmap(buffer, 0); - ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size); + ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size); } static ComPtr<ID3D11ShaderResourceView> @@ -166,7 +166,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff *out_offset = m_texel_buffer_offset / elem_size; std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset, data, data_size); - ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size); + ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size); m_texel_buffer_offset += data_size; D3D::context->Unmap(m_texel_buffer.Get(), 0); @@ -194,7 +194,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset, data, data_size); std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset + palette_byte_offset, palette_data, palette_size); - ADDSTAT(stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size); + ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size); *out_offset = m_texel_buffer_offset / elem_size; *out_palette_offset = (m_texel_buffer_offset + palette_byte_offset) / palette_elem_size; m_texel_buffer_offset += palette_byte_offset + palette_size; @@ -251,8 +251,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in m_buffer_cursor = cursor + totalBufferSize; - ADDSTAT(stats.this_frame.bytes_vertex_streamed, vertexBufferSize); - ADDSTAT(stats.this_frame.bytes_index_streamed, indexBufferSize); + ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, vertexBufferSize); + ADDSTAT(g_stats.this_frame.bytes_index_streamed, indexBufferSize); D3D::stateman->SetVertexBuffer(m_buffers[m_current_buffer].Get(), vertex_stride, 0); D3D::stateman->SetIndexBuffer(m_buffers[m_current_buffer].Get()); |
