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path: root/Source/Core/VideoBackends/D3D/VertexManager.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexManager.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexManager.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexManager.cpp b/Source/Core/VideoBackends/D3D/VertexManager.cpp
index e470c8192d..f2a844fde2 100644
--- a/Source/Core/VideoBackends/D3D/VertexManager.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexManager.cpp
@@ -50,7 +50,7 @@ static void UpdateConstantBuffer(ID3D11Buffer* const buffer, const void* data, u
memcpy(map.pData, data, data_size);
D3D::context->Unmap(buffer, 0);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
}
static ComPtr<ID3D11ShaderResourceView>
@@ -166,7 +166,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
*out_offset = m_texel_buffer_offset / elem_size;
std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset, data, data_size);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
m_texel_buffer_offset += data_size;
D3D::context->Unmap(m_texel_buffer.Get(), 0);
@@ -194,7 +194,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset, data, data_size);
std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset + palette_byte_offset,
palette_data, palette_size);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
*out_offset = m_texel_buffer_offset / elem_size;
*out_palette_offset = (m_texel_buffer_offset + palette_byte_offset) / palette_elem_size;
m_texel_buffer_offset += palette_byte_offset + palette_size;
@@ -251,8 +251,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
m_buffer_cursor = cursor + totalBufferSize;
- ADDSTAT(stats.this_frame.bytes_vertex_streamed, vertexBufferSize);
- ADDSTAT(stats.this_frame.bytes_index_streamed, indexBufferSize);
+ ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, vertexBufferSize);
+ ADDSTAT(g_stats.this_frame.bytes_index_streamed, indexBufferSize);
D3D::stateman->SetVertexBuffer(m_buffers[m_current_buffer].Get(), vertex_stride, 0);
D3D::stateman->SetIndexBuffer(m_buffers[m_current_buffer].Get());