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path: root/Source/Core/VideoBackends/D3D/VertexManager.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexManager.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexManager.cpp80
1 files changed, 38 insertions, 42 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexManager.cpp b/Source/Core/VideoBackends/D3D/VertexManager.cpp
index 479f601037..5b6fe0921b 100644
--- a/Source/Core/VideoBackends/D3D/VertexManager.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexManager.cpp
@@ -14,6 +14,7 @@
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/Render.h"
+#include "VideoBackends/D3DCommon/Common.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/GeometryShaderManager.h"
@@ -27,15 +28,18 @@
namespace DX11
{
-static ID3D11Buffer* AllocateConstantBuffer(u32 size)
+static ComPtr<ID3D11Buffer> AllocateConstantBuffer(u32 size)
{
const u32 cbsize = Common::AlignUp(size, 16u); // must be a multiple of 16
const CD3D11_BUFFER_DESC cbdesc(cbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC,
D3D11_CPU_ACCESS_WRITE);
- ID3D11Buffer* cbuf;
+ ComPtr<ID3D11Buffer> cbuf;
const HRESULT hr = D3D::device->CreateBuffer(&cbdesc, nullptr, &cbuf);
- CHECK(hr == S_OK, "shader constant buffer (size=%u)", cbsize);
- D3D::SetDebugObjectName(cbuf, "constant buffer used to emulate the GX pipeline");
+ CHECK(SUCCEEDED(hr), "shader constant buffer (size=%u)", cbsize);
+ if (FAILED(hr))
+ return nullptr;
+
+ D3DCommon::SetDebugObjectName(cbuf.Get(), "constant buffer");
return cbuf;
}
@@ -49,10 +53,10 @@ static void UpdateConstantBuffer(ID3D11Buffer* const buffer, const void* data, u
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
}
-static ID3D11ShaderResourceView*
+static ComPtr<ID3D11ShaderResourceView>
CreateTexelBufferView(ID3D11Buffer* buffer, TexelBufferFormat format, DXGI_FORMAT srv_format)
{
- ID3D11ShaderResourceView* srv;
+ ComPtr<ID3D11ShaderResourceView> srv;
CD3D11_SHADER_RESOURCE_VIEW_DESC srv_desc(buffer, srv_format, 0,
VertexManager::TEXEL_STREAM_BUFFER_SIZE /
VertexManager::GetTexelBufferElementSize(format));
@@ -63,17 +67,7 @@ CreateTexelBufferView(ID3D11Buffer* buffer, TexelBufferFormat format, DXGI_FORMA
VertexManager::VertexManager() = default;
-VertexManager::~VertexManager()
-{
- for (auto& srv_ptr : m_texel_buffer_views)
- SAFE_RELEASE(srv_ptr);
- SAFE_RELEASE(m_texel_buffer);
- SAFE_RELEASE(m_pixel_constant_buffer);
- SAFE_RELEASE(m_geometry_constant_buffer);
- SAFE_RELEASE(m_vertex_constant_buffer);
- for (auto& buffer : m_buffers)
- SAFE_RELEASE(buffer);
-}
+VertexManager::~VertexManager() = default;
bool VertexManager::Initialize()
{
@@ -88,7 +82,8 @@ bool VertexManager::Initialize()
{
CHECK(SUCCEEDED(D3D::device->CreateBuffer(&bufdesc, nullptr, &m_buffers[i])),
"Failed to create buffer.");
- D3D::SetDebugObjectName(m_buffers[i], "Buffer of VertexManager");
+ if (m_buffers[i])
+ D3DCommon::SetDebugObjectName(m_buffers[i].Get(), "Buffer of VertexManager");
}
m_vertex_constant_buffer = AllocateConstantBuffer(sizeof(VertexShaderConstants));
@@ -113,7 +108,8 @@ bool VertexManager::Initialize()
}};
for (const auto& it : format_mapping)
{
- m_texel_buffer_views[it.first] = CreateTexelBufferView(m_texel_buffer, it.first, it.second);
+ m_texel_buffer_views[it.first] =
+ CreateTexelBufferView(m_texel_buffer.Get(), it.first, it.second);
if (!m_texel_buffer_views[it.first])
return false;
}
@@ -125,10 +121,10 @@ void VertexManager::UploadUtilityUniforms(const void* uniforms, u32 uniforms_siz
{
// Just use the one buffer for all three.
InvalidateConstants();
- UpdateConstantBuffer(m_vertex_constant_buffer, uniforms, uniforms_size);
- D3D::stateman->SetVertexConstants(m_vertex_constant_buffer);
- D3D::stateman->SetGeometryConstants(m_vertex_constant_buffer);
- D3D::stateman->SetPixelConstants(m_vertex_constant_buffer);
+ UpdateConstantBuffer(m_vertex_constant_buffer.Get(), uniforms, uniforms_size);
+ D3D::stateman->SetVertexConstants(m_vertex_constant_buffer.Get());
+ D3D::stateman->SetGeometryConstants(m_vertex_constant_buffer.Get());
+ D3D::stateman->SetPixelConstants(m_vertex_constant_buffer.Get());
}
bool VertexManager::MapTexelBuffer(u32 required_size, D3D11_MAPPED_SUBRESOURCE& sr)
@@ -136,7 +132,7 @@ bool VertexManager::MapTexelBuffer(u32 required_size, D3D11_MAPPED_SUBRESOURCE&
if ((m_texel_buffer_offset + required_size) > TEXEL_STREAM_BUFFER_SIZE)
{
// Restart buffer.
- HRESULT hr = D3D::context->Map(m_texel_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &sr);
+ HRESULT hr = D3D::context->Map(m_texel_buffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &sr);
CHECK(SUCCEEDED(hr), "Map texel buffer");
if (FAILED(hr))
return false;
@@ -146,7 +142,7 @@ bool VertexManager::MapTexelBuffer(u32 required_size, D3D11_MAPPED_SUBRESOURCE&
else
{
// Don't overwrite the earlier-used space.
- HRESULT hr = D3D::context->Map(m_texel_buffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &sr);
+ HRESULT hr = D3D::context->Map(m_texel_buffer.Get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &sr);
CHECK(SUCCEEDED(hr), "Map texel buffer");
if (FAILED(hr))
return false;
@@ -173,8 +169,8 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
ADDSTAT(stats.thisFrame.bytesUniformStreamed, data_size);
m_texel_buffer_offset += data_size;
- D3D::context->Unmap(m_texel_buffer, 0);
- D3D::stateman->SetTexture(0, m_texel_buffer_views[static_cast<size_t>(format)]);
+ D3D::context->Unmap(m_texel_buffer.Get(), 0);
+ D3D::stateman->SetTexture(0, m_texel_buffer_views[static_cast<size_t>(format)].Get());
return true;
}
@@ -203,9 +199,9 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
*out_palette_offset = (m_texel_buffer_offset + palette_byte_offset) / palette_elem_size;
m_texel_buffer_offset += palette_byte_offset + palette_size;
- D3D::context->Unmap(m_texel_buffer, 0);
- D3D::stateman->SetTexture(0, m_texel_buffer_views[static_cast<size_t>(format)]);
- D3D::stateman->SetTexture(1, m_texel_buffer_views[static_cast<size_t>(palette_format)]);
+ D3D::context->Unmap(m_texel_buffer.Get(), 0);
+ D3D::stateman->SetTexture(0, m_texel_buffer_views[static_cast<size_t>(format)].Get());
+ D3D::stateman->SetTexture(1, m_texel_buffer_views[static_cast<size_t>(palette_format)].Get());
return true;
}
@@ -245,48 +241,48 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
*out_base_vertex = vertex_stride > 0 ? (cursor / vertex_stride) : 0;
*out_base_index = (cursor + vertexBufferSize) / sizeof(u16);
- D3D::context->Map(m_buffers[m_current_buffer], 0, MapType, 0, &map);
+ D3D::context->Map(m_buffers[m_current_buffer].Get(), 0, MapType, 0, &map);
u8* mappedData = reinterpret_cast<u8*>(map.pData);
if (vertexBufferSize > 0)
std::memcpy(mappedData + cursor, m_base_buffer_pointer, vertexBufferSize);
if (indexBufferSize > 0)
std::memcpy(mappedData + cursor + vertexBufferSize, m_cpu_index_buffer.data(), indexBufferSize);
- D3D::context->Unmap(m_buffers[m_current_buffer], 0);
+ D3D::context->Unmap(m_buffers[m_current_buffer].Get(), 0);
m_buffer_cursor = cursor + totalBufferSize;
ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertexBufferSize);
ADDSTAT(stats.thisFrame.bytesIndexStreamed, indexBufferSize);
- D3D::stateman->SetVertexBuffer(m_buffers[m_current_buffer], vertex_stride, 0);
- D3D::stateman->SetIndexBuffer(m_buffers[m_current_buffer]);
+ D3D::stateman->SetVertexBuffer(m_buffers[m_current_buffer].Get(), vertex_stride, 0);
+ D3D::stateman->SetIndexBuffer(m_buffers[m_current_buffer].Get());
}
void VertexManager::UploadUniforms()
{
if (VertexShaderManager::dirty)
{
- UpdateConstantBuffer(m_vertex_constant_buffer, &VertexShaderManager::constants,
+ UpdateConstantBuffer(m_vertex_constant_buffer.Get(), &VertexShaderManager::constants,
sizeof(VertexShaderConstants));
VertexShaderManager::dirty = false;
}
if (GeometryShaderManager::dirty)
{
- UpdateConstantBuffer(m_geometry_constant_buffer, &GeometryShaderManager::constants,
+ UpdateConstantBuffer(m_geometry_constant_buffer.Get(), &GeometryShaderManager::constants,
sizeof(GeometryShaderConstants));
GeometryShaderManager::dirty = false;
}
if (PixelShaderManager::dirty)
{
- UpdateConstantBuffer(m_pixel_constant_buffer, &PixelShaderManager::constants,
+ UpdateConstantBuffer(m_pixel_constant_buffer.Get(), &PixelShaderManager::constants,
sizeof(PixelShaderConstants));
PixelShaderManager::dirty = false;
}
- D3D::stateman->SetPixelConstants(m_pixel_constant_buffer, g_ActiveConfig.bEnablePixelLighting ?
- m_vertex_constant_buffer :
- nullptr);
- D3D::stateman->SetVertexConstants(m_vertex_constant_buffer);
- D3D::stateman->SetGeometryConstants(m_geometry_constant_buffer);
+ D3D::stateman->SetPixelConstants(
+ m_pixel_constant_buffer.Get(),
+ g_ActiveConfig.bEnablePixelLighting ? m_vertex_constant_buffer.Get() : nullptr);
+ D3D::stateman->SetVertexConstants(m_vertex_constant_buffer.Get());
+ D3D::stateman->SetGeometryConstants(m_geometry_constant_buffer.Get());
}
} // namespace DX11