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path: root/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexShaderCache.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
index d6b5ec6ade..38445422b1 100644
--- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
@@ -184,14 +184,14 @@ void VertexShaderCache::Shutdown()
g_vs_disk_cache.Close();
}
-bool VertexShaderCache::SetShader(u32 components)
+bool VertexShaderCache::SetShader()
{
VertexShaderUid uid;
- GetVertexShaderUid(uid, components, API_D3D);
+ GetVertexShaderUid(uid, API_D3D);
if (g_ActiveConfig.bEnableShaderDebugging)
{
ShaderCode code;
- GenerateVertexShaderCode(code, components, API_D3D);
+ GenerateVertexShaderCode(code, API_D3D);
vertex_uid_checker.AddToIndexAndCheck(code, uid, "Vertex", "v");
}
@@ -217,7 +217,7 @@ bool VertexShaderCache::SetShader(u32 components)
}
ShaderCode code;
- GenerateVertexShaderCode(code, components, API_D3D);
+ GenerateVertexShaderCode(code, API_D3D);
D3DBlob* pbytecode = nullptr;
D3D::CompileVertexShader(code.GetBuffer(), &pbytecode);