diff options
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/BoundingBox.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/BoundingBox.cpp | 134 |
1 files changed, 121 insertions, 13 deletions
diff --git a/Source/Core/VideoBackends/D3D12/BoundingBox.cpp b/Source/Core/VideoBackends/D3D12/BoundingBox.cpp index d847924cf2..b9ee9b4929 100644 --- a/Source/Core/VideoBackends/D3D12/BoundingBox.cpp +++ b/Source/Core/VideoBackends/D3D12/BoundingBox.cpp @@ -2,43 +2,151 @@ // Licensed under GPLv2+ // Refer to the license.txt file included. +#include <memory> + #include "Common/CommonTypes.h" #include "Common/MsgHandler.h" #include "VideoBackends/D3D12/BoundingBox.h" +#include "VideoBackends/D3D12/D3DBase.h" +#include "VideoBackends/D3D12/D3DCommandListManager.h" +#include "VideoBackends/D3D12/D3DDescriptorHeapManager.h" +#include "VideoBackends/D3D12/D3DStreamBuffer.h" +#include "VideoBackends/D3D12/D3DUtil.h" +#include "VideoBackends/D3D12/FramebufferManager.h" +#include "VideoBackends/D3D12/Render.h" #include "VideoCommon/VideoConfig.h" -// D3D12TODO: Support bounding box behavior. namespace DX12 { -ID3D11UnorderedAccessView* BBox::GetUAV() +constexpr size_t BBOX_BUFFER_SIZE = sizeof(int) * 4; +constexpr size_t BBOX_STREAM_BUFFER_SIZE = BBOX_BUFFER_SIZE * 128; + +static ID3D12Resource* s_bbox_buffer; +static ID3D12Resource* s_bbox_staging_buffer; +static void* s_bbox_staging_buffer_map; +static std::unique_ptr<D3DStreamBuffer> s_bbox_stream_buffer; +static D3D12_GPU_DESCRIPTOR_HANDLE s_bbox_descriptor_handle; + +void BBox::Init() +{ + CD3DX12_RESOURCE_DESC buffer_desc(CD3DX12_RESOURCE_DESC::Buffer(BBOX_BUFFER_SIZE, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, 0)); + CD3DX12_RESOURCE_DESC staging_buffer_desc(CD3DX12_RESOURCE_DESC::Buffer(BBOX_BUFFER_SIZE, D3D12_RESOURCE_FLAG_NONE, 0)); + + CheckHR(D3D::device12->CreateCommittedResource( + &CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT), + D3D12_HEAP_FLAG_NONE, + &buffer_desc, + D3D12_RESOURCE_STATE_UNORDERED_ACCESS, + nullptr, + IID_PPV_ARGS(&s_bbox_buffer))); + + CheckHR(D3D::device12->CreateCommittedResource( + &CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK), + D3D12_HEAP_FLAG_NONE, + &staging_buffer_desc, + D3D12_RESOURCE_STATE_COPY_DEST, + nullptr, + IID_PPV_ARGS(&s_bbox_staging_buffer))); + + s_bbox_stream_buffer = std::make_unique<D3DStreamBuffer>(BBOX_STREAM_BUFFER_SIZE, BBOX_STREAM_BUFFER_SIZE, nullptr); + + // D3D12 root signature UAV must be raw or structured buffers, not typed. Since we used a typed buffer, + // we have to use a descriptor table. Luckily, we only have to allocate this once, and it never changes. + D3D12_CPU_DESCRIPTOR_HANDLE cpu_descriptor_handle; + if (!D3D::gpu_descriptor_heap_mgr->Allocate(&cpu_descriptor_handle, &s_bbox_descriptor_handle, nullptr, false)) + PanicAlert("Failed to create bounding box UAV descriptor"); + + D3D12_UNORDERED_ACCESS_VIEW_DESC view_desc = { DXGI_FORMAT_R32_SINT, D3D12_UAV_DIMENSION_BUFFER }; + view_desc.Buffer.FirstElement = 0; + view_desc.Buffer.NumElements = 4; + view_desc.Buffer.StructureByteStride = 0; + view_desc.Buffer.CounterOffsetInBytes = 0; + view_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE; + D3D::device12->CreateUnorderedAccessView(s_bbox_buffer, nullptr, &view_desc, cpu_descriptor_handle); + + Bind(); +} + +void BBox::Bind() { - // D3D12TODO: Implement this; - return nullptr; + D3D::current_command_list->SetGraphicsRootDescriptorTable(DESCRIPTOR_TABLE_PS_UAV, s_bbox_descriptor_handle); } -void BBox::Init() +void BBox::Invalidate() { - if (g_ActiveConfig.backend_info.bSupportsBBox) - { - // D3D12TODO: Implement this; - } + if (!s_bbox_staging_buffer_map) + return; + + D3D12_RANGE write_range = {}; + s_bbox_staging_buffer->Unmap(0, &write_range); + s_bbox_staging_buffer_map = nullptr; } void BBox::Shutdown() { - // D3D12TODO: Implement this; + Invalidate(); + + if (s_bbox_buffer) + { + D3D::command_list_mgr->DestroyResourceAfterCurrentCommandListExecuted(s_bbox_buffer); + s_bbox_buffer = nullptr; + } + + if (s_bbox_staging_buffer) + { + D3D::command_list_mgr->DestroyResourceAfterCurrentCommandListExecuted(s_bbox_staging_buffer); + s_bbox_staging_buffer = nullptr; + } + + s_bbox_stream_buffer.reset(); } void BBox::Set(int index, int value) { - // D3D12TODO: Implement this; + // If the buffer is currently mapped, compare the value, and update the staging buffer. + if (s_bbox_staging_buffer_map) + { + int current_value; + memcpy(¤t_value, reinterpret_cast<u8*>(s_bbox_staging_buffer_map) + (index * sizeof(int)), sizeof(int)); + if (current_value == value) + { + // Value hasn't changed. So skip updating completely. + return; + } + + memcpy(reinterpret_cast<u8*>(s_bbox_staging_buffer_map) + (index * sizeof(int)), &value, sizeof(int)); + } + + s_bbox_stream_buffer->AllocateSpaceInBuffer(sizeof(int), sizeof(int)); + + // Allocate temporary bytes in upload buffer, then copy to real buffer. + memcpy(s_bbox_stream_buffer->GetCPUAddressOfCurrentAllocation(), &value, sizeof(int)); + D3D::ResourceBarrier(D3D::current_command_list, s_bbox_buffer, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST, 0); + D3D::current_command_list->CopyBufferRegion(s_bbox_buffer, index * sizeof(int), s_bbox_stream_buffer->GetBuffer(), s_bbox_stream_buffer->GetOffsetOfCurrentAllocation(), sizeof(int)); + D3D::ResourceBarrier(D3D::current_command_list, s_bbox_buffer, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, 0); } int BBox::Get(int index) { - // D3D12TODO: Implement this; - return 0; + if (!s_bbox_staging_buffer_map) + { + D3D::command_list_mgr->CPUAccessNotify(); + + // Copy from real buffer to staging buffer, then block until we have the results. + D3D::ResourceBarrier(D3D::current_command_list, s_bbox_buffer, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE, 0); + D3D::current_command_list->CopyBufferRegion(s_bbox_staging_buffer, 0, s_bbox_buffer, 0, BBOX_BUFFER_SIZE); + D3D::ResourceBarrier(D3D::current_command_list, s_bbox_buffer, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, 0); + + D3D::command_list_mgr->ExecuteQueuedWork(true); + + D3D12_RANGE read_range = { 0, BBOX_BUFFER_SIZE }; + CheckHR(s_bbox_staging_buffer->Map(0, &read_range, &s_bbox_staging_buffer_map)); + } + + int value; + memcpy(&value, &reinterpret_cast<int*>(s_bbox_staging_buffer_map)[index], sizeof(int)); + return value; } }; |
