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Diffstat (limited to 'Source/Core/VideoBackends/D3D12/DX12Texture.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/DX12Texture.cpp16
1 files changed, 11 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/D3D12/DX12Texture.cpp b/Source/Core/VideoBackends/D3D12/DX12Texture.cpp
index f217fdabb6..34d0670a1f 100644
--- a/Source/Core/VideoBackends/D3D12/DX12Texture.cpp
+++ b/Source/Core/VideoBackends/D3D12/DX12Texture.cpp
@@ -4,6 +4,7 @@
#include "VideoBackends/D3D12/DX12Texture.h"
#include "Common/Align.h"
#include "Common/Assert.h"
+#include "Common/StringUtil.h"
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
@@ -41,9 +42,13 @@ static ComPtr<ID3D12Resource> CreateTextureUploadBuffer(u32 buffer_size)
}
DXTexture::DXTexture(const TextureConfig& config, ID3D12Resource* resource,
- D3D12_RESOURCE_STATES state)
- : AbstractTexture(config), m_resource(resource), m_state(state)
+ D3D12_RESOURCE_STATES state, std::string_view name)
+ : AbstractTexture(config), m_resource(resource), m_state(state), m_name(UTF8ToWString(name))
{
+ if (!m_name.empty())
+ {
+ resource->SetName(m_name.c_str());
+ }
}
DXTexture::~DXTexture()
@@ -63,7 +68,7 @@ DXTexture::~DXTexture()
g_dx_context->DeferResourceDestruction(m_resource.Get());
}
-std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config)
+std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config, std::string_view name)
{
constexpr D3D12_HEAP_PROPERTIES heap_properties = {D3D12_HEAP_TYPE_DEFAULT};
D3D12_RESOURCE_STATES resource_state = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
@@ -113,7 +118,8 @@ std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config)
if (FAILED(hr))
return nullptr;
- auto tex = std::unique_ptr<DXTexture>(new DXTexture(config, resource.Get(), resource_state));
+ auto tex =
+ std::unique_ptr<DXTexture>(new DXTexture(config, resource.Get(), resource_state, name));
if (!tex->CreateSRVDescriptor() || (config.IsComputeImage() && !tex->CreateUAVDescriptor()))
return nullptr;
@@ -142,7 +148,7 @@ std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ID3D12Resource* resource)
config.flags |= AbstractTextureFlag_ComputeImage;
auto tex =
- std::unique_ptr<DXTexture>(new DXTexture(config, resource, D3D12_RESOURCE_STATE_COMMON));
+ std::unique_ptr<DXTexture>(new DXTexture(config, resource, D3D12_RESOURCE_STATE_COMMON, ""));
if (!tex->CreateSRVDescriptor())
return nullptr;