diff options
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/ShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/ShaderCache.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp index f0fb71aaca..3cd1bc03a7 100644 --- a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp @@ -75,14 +75,14 @@ void ShaderCache::Init() if (!File::Exists(shader_cache_path)) File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX)); - std::string title_unique_id = SConfig::GetInstance().m_strUniqueID.c_str(); + std::string title_game_id = SConfig::GetInstance().m_strGameID.c_str(); std::string gs_cache_filename = - StringFromFormat("%sdx11-%s-gs.cache", shader_cache_path.c_str(), title_unique_id.c_str()); + StringFromFormat("%sdx11-%s-gs.cache", shader_cache_path.c_str(), title_game_id.c_str()); std::string ps_cache_filename = - StringFromFormat("%sdx11-%s-ps.cache", shader_cache_path.c_str(), title_unique_id.c_str()); + StringFromFormat("%sdx11-%s-ps.cache", shader_cache_path.c_str(), title_game_id.c_str()); std::string vs_cache_filename = - StringFromFormat("%sdx11-%s-vs.cache", shader_cache_path.c_str(), title_unique_id.c_str()); + StringFromFormat("%sdx11-%s-vs.cache", shader_cache_path.c_str(), title_game_id.c_str()); ShaderCacheInserter<GeometryShaderUid, GsBytecodeCache, &s_gs_bytecode_cache> gs_inserter; s_gs_disk_cache.OpenAndRead(gs_cache_filename, gs_inserter); |
