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Diffstat (limited to 'Source/Core/VideoBackends/D3D12/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/TextureCache.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D12/TextureCache.cpp b/Source/Core/VideoBackends/D3D12/TextureCache.cpp
index ffedeeeadc..322cec9b1d 100644
--- a/Source/Core/VideoBackends/D3D12/TextureCache.cpp
+++ b/Source/Core/VideoBackends/D3D12/TextureCache.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "VideoBackends/D3D12/TextureCache.h"
+#include "Common/Align.h"
#include "VideoBackends/D3D12/D3DBase.h"
#include "VideoBackends/D3D12/D3DCommandListManager.h"
#include "VideoBackends/D3D12/D3DDescriptorHeapManager.h"
@@ -44,7 +45,7 @@ bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int l
u32 level_width = std::max(config.width >> level, 1u);
u32 level_height = std::max(config.height >> level, 1u);
size_t level_pitch =
- D3D::AlignValue(level_width * sizeof(u32), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
+ Common::AlignUp(level_width * sizeof(u32), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
size_t required_readback_buffer_size = level_pitch * level_height;
// Check if the current readback buffer is large enough