diff options
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/TextureCache.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D12/TextureCache.cpp b/Source/Core/VideoBackends/D3D12/TextureCache.cpp index ffedeeeadc..322cec9b1d 100644 --- a/Source/Core/VideoBackends/D3D12/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D12/TextureCache.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include "VideoBackends/D3D12/TextureCache.h" +#include "Common/Align.h" #include "VideoBackends/D3D12/D3DBase.h" #include "VideoBackends/D3D12/D3DCommandListManager.h" #include "VideoBackends/D3D12/D3DDescriptorHeapManager.h" @@ -44,7 +45,7 @@ bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int l u32 level_width = std::max(config.width >> level, 1u); u32 level_height = std::max(config.height >> level, 1u); size_t level_pitch = - D3D::AlignValue(level_width * sizeof(u32), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); + Common::AlignUp(level_width * sizeof(u32), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); size_t required_readback_buffer_size = level_pitch * level_height; // Check if the current readback buffer is large enough |
