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Diffstat (limited to 'Source/Core/VideoBackends/D3D12/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/TextureCache.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D12/TextureCache.cpp b/Source/Core/VideoBackends/D3D12/TextureCache.cpp
index 11ba46733c..f30c6abd7d 100644
--- a/Source/Core/VideoBackends/D3D12/TextureCache.cpp
+++ b/Source/Core/VideoBackends/D3D12/TextureCache.cpp
@@ -229,9 +229,9 @@ TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntry
}
}
-void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, bool is_depth_copy,
- const EFBRectangle& srcRect, bool scale_by_half,
- unsigned int cbuf_id, const float* colmat)
+void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect,
+ bool scale_by_half, unsigned int cbuf_id,
+ const float* colmat)
{
// When copying at half size, in multisampled mode, resolve the color/depth buffer first.
// This is because multisampled texture reads go through Load, not Sample, and the linear