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Diffstat (limited to 'Source/Core/VideoBackends/Null/NullBackend.cpp')
-rw-r--r--Source/Core/VideoBackends/Null/NullBackend.cpp36
1 files changed, 6 insertions, 30 deletions
diff --git a/Source/Core/VideoBackends/Null/NullBackend.cpp b/Source/Core/VideoBackends/Null/NullBackend.cpp
index 7cc8919ad0..900a911699 100644
--- a/Source/Core/VideoBackends/Null/NullBackend.cpp
+++ b/Source/Core/VideoBackends/Null/NullBackend.cpp
@@ -11,12 +11,14 @@
#include "Common/Common.h"
#include "Common/MsgHandler.h"
-#include "VideoBackends/Null/NullRender.h"
+#include "VideoBackends/Null/NullBoundingBox.h"
+#include "VideoBackends/Null/NullGfx.h"
#include "VideoBackends/Null/NullVertexManager.h"
#include "VideoBackends/Null/PerfQuery.h"
#include "VideoBackends/Null/TextureCache.h"
#include "VideoCommon/FramebufferManager.h"
+#include "VideoCommon/Present.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
@@ -69,39 +71,13 @@ void VideoBackend::InitBackendInfo()
bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
{
- InitializeShared();
-
- g_renderer = std::make_unique<Renderer>();
- g_vertex_manager = std::make_unique<VertexManager>();
- g_perf_query = std::make_unique<PerfQuery>();
- g_framebuffer_manager = std::make_unique<FramebufferManager>();
- g_texture_cache = std::make_unique<TextureCache>();
- g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
-
- if (!g_vertex_manager->Initialize() || !g_shader_cache->Initialize() ||
- !g_renderer->Initialize() || !g_framebuffer_manager->Initialize() ||
- !g_texture_cache->Initialize())
- {
- PanicAlertFmt("Failed to initialize renderer classes");
- Shutdown();
- return false;
- }
-
- g_shader_cache->InitializeShaderCache();
- return true;
+ return InitializeShared(std::make_unique<NullGfx>(), std::make_unique<VertexManager>(),
+ std::make_unique<PerfQuery>(), std::make_unique<NullBoundingBox>(),
+ std::make_unique<NullRenderer>(), std::make_unique<TextureCache>());
}
void VideoBackend::Shutdown()
{
- g_shader_cache->Shutdown();
- g_renderer->Shutdown();
-
- g_texture_cache.reset();
- g_perf_query.reset();
- g_vertex_manager.reset();
- g_framebuffer_manager.reset();
- g_renderer.reset();
-
ShutdownShared();
}