diff options
Diffstat (limited to 'Source/Core/VideoBackends/Null/NullBackend.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Null/NullBackend.cpp | 36 |
1 files changed, 6 insertions, 30 deletions
diff --git a/Source/Core/VideoBackends/Null/NullBackend.cpp b/Source/Core/VideoBackends/Null/NullBackend.cpp index 7cc8919ad0..900a911699 100644 --- a/Source/Core/VideoBackends/Null/NullBackend.cpp +++ b/Source/Core/VideoBackends/Null/NullBackend.cpp @@ -11,12 +11,14 @@ #include "Common/Common.h" #include "Common/MsgHandler.h" -#include "VideoBackends/Null/NullRender.h" +#include "VideoBackends/Null/NullBoundingBox.h" +#include "VideoBackends/Null/NullGfx.h" #include "VideoBackends/Null/NullVertexManager.h" #include "VideoBackends/Null/PerfQuery.h" #include "VideoBackends/Null/TextureCache.h" #include "VideoCommon/FramebufferManager.h" +#include "VideoCommon/Present.h" #include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" @@ -69,39 +71,13 @@ void VideoBackend::InitBackendInfo() bool VideoBackend::Initialize(const WindowSystemInfo& wsi) { - InitializeShared(); - - g_renderer = std::make_unique<Renderer>(); - g_vertex_manager = std::make_unique<VertexManager>(); - g_perf_query = std::make_unique<PerfQuery>(); - g_framebuffer_manager = std::make_unique<FramebufferManager>(); - g_texture_cache = std::make_unique<TextureCache>(); - g_shader_cache = std::make_unique<VideoCommon::ShaderCache>(); - - if (!g_vertex_manager->Initialize() || !g_shader_cache->Initialize() || - !g_renderer->Initialize() || !g_framebuffer_manager->Initialize() || - !g_texture_cache->Initialize()) - { - PanicAlertFmt("Failed to initialize renderer classes"); - Shutdown(); - return false; - } - - g_shader_cache->InitializeShaderCache(); - return true; + return InitializeShared(std::make_unique<NullGfx>(), std::make_unique<VertexManager>(), + std::make_unique<PerfQuery>(), std::make_unique<NullBoundingBox>(), + std::make_unique<NullRenderer>(), std::make_unique<TextureCache>()); } void VideoBackend::Shutdown() { - g_shader_cache->Shutdown(); - g_renderer->Shutdown(); - - g_texture_cache.reset(); - g_perf_query.reset(); - g_vertex_manager.reset(); - g_framebuffer_manager.reset(); - g_renderer.reset(); - ShutdownShared(); } |
