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-rw-r--r--Source/Core/VideoBackends/Null/NullRender.cpp84
1 files changed, 84 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Null/NullRender.cpp b/Source/Core/VideoBackends/Null/NullRender.cpp
new file mode 100644
index 0000000000..df99931908
--- /dev/null
+++ b/Source/Core/VideoBackends/Null/NullRender.cpp
@@ -0,0 +1,84 @@
+// Copyright 2015 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "VideoBackends/Null/NullRender.h"
+
+#include "VideoBackends/Null/NullTexture.h"
+
+#include "VideoCommon/AbstractPipeline.h"
+#include "VideoCommon/AbstractShader.h"
+#include "VideoCommon/NativeVertexFormat.h"
+#include "VideoCommon/VideoConfig.h"
+
+namespace Null
+{
+// Init functions
+Renderer::Renderer() : ::Renderer(1, 1, 1.0f, AbstractTextureFormat::RGBA8)
+{
+ UpdateActiveConfig();
+}
+
+Renderer::~Renderer()
+{
+ UpdateActiveConfig();
+}
+
+bool Renderer::IsHeadless() const
+{
+ return true;
+}
+
+std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config)
+{
+ return std::make_unique<NullTexture>(config);
+}
+
+std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type,
+ const TextureConfig& config)
+{
+ return std::make_unique<NullStagingTexture>(type, config);
+}
+
+class NullShader final : public AbstractShader
+{
+public:
+ explicit NullShader(ShaderStage stage) : AbstractShader(stage) {}
+};
+
+std::unique_ptr<AbstractShader>
+Renderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source)
+{
+ return std::make_unique<NullShader>(stage);
+}
+
+std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage,
+ const void* data, size_t length)
+{
+ return std::make_unique<NullShader>(stage);
+}
+
+class NullPipeline final : public AbstractPipeline
+{
+};
+
+std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config,
+ const void* cache_data,
+ size_t cache_data_length)
+{
+ return std::make_unique<NullPipeline>();
+}
+
+std::unique_ptr<AbstractFramebuffer> Renderer::CreateFramebuffer(AbstractTexture* color_attachment,
+ AbstractTexture* depth_attachment)
+{
+ return NullFramebuffer::Create(static_cast<NullTexture*>(color_attachment),
+ static_cast<NullTexture*>(depth_attachment));
+}
+
+std::unique_ptr<NativeVertexFormat>
+Renderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
+{
+ return std::make_unique<NativeVertexFormat>(vtx_decl);
+}
+} // namespace Null