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path: root/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
index 8603c3b030..dcc5791dfc 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
@@ -73,7 +73,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
m_efbDepth = glObj[1];
m_efbColorSwap = glObj[2];
- m_EFBLayers = (g_ActiveConfig.bStereo) ? 2 : 1;
+ m_EFBLayers = (g_ActiveConfig.iStereoMode > 0) ? 2 : 1;
// OpenGL MSAA textures are a different kind of texture type and must be allocated
// with a different function, so we create them separately.