diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index 3eea0dcd36..2504dbe260 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -35,6 +35,10 @@ GLuint FramebufferManager::m_resolvedDepthTexture; // reinterpret pixel format SHADER FramebufferManager::m_pixel_format_shaders[2]; +// EFB pokes +GLuint FramebufferManager::m_EfbColorPokes_VBO; +GLuint FramebufferManager::m_EfbColorPokes_VAO; +SHADER FramebufferManager::m_EfbColorPokes; FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int msaaSamples) { @@ -318,6 +322,51 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6.c_str(), (m_EFBLayers > 1) ? gs.c_str() : nullptr); ProgramShaderCache::CompileShader(m_pixel_format_shaders[1], vs, ps_rgba6_to_rgb8.c_str(), (m_EFBLayers > 1) ? gs.c_str() : nullptr); + + ProgramShaderCache::CompileShader(m_EfbColorPokes, + StringFromFormat( + "in vec2 rawpos;\n" + "in vec4 color0;\n" + "out vec4 v_c;\n" + "void main(void) {\n" + " gl_Position = vec4(((rawpos + 0.5) / vec2(640.0, 528.0) * 2.0 - 1.0) * vec2(1.0, -1.0), 0.0, 1.0);\n" + " gl_PointSize = %d.0 / 640.0;\n" + " v_c = color0;\n" + "}\n", m_targetWidth).c_str(), + + StringFromFormat( + "in vec4 %s_c;\n" + "out vec4 ocol0;\n" + "void main(void) {\n" + " ocol0 = %s_c.bgra;\n" + "}\n", m_EFBLayers > 1 ? "g" : "v", m_EFBLayers > 1 ? "g" : "v").c_str(), + + m_EFBLayers > 1 ? StringFromFormat( + "layout(points) in;\n" + "layout(points, max_vertices = %d) out;\n" + "in vec4 v_c[1];\n" + "out vec4 g_c;\n" + "void main()\n" + "{\n" + " for (int j = 0; j < %d; ++j) {\n" + " gl_Layer = j;\n" + " gl_Position = gl_in[0].gl_Position;\n" + " gl_PointSize = %d.0 / 640.0;\n" + " g_c = v_c[0];\n" + " EmitVertex();\n" + " EndPrimitive();\n" + " }\n" + "}\n", m_EFBLayers, m_EFBLayers, m_targetWidth).c_str() : nullptr); + glGenBuffers(1, &m_EfbColorPokes_VBO); + glGenVertexArrays(1, &m_EfbColorPokes_VAO); + glBindBuffer(GL_ARRAY_BUFFER, m_EfbColorPokes_VBO); + glBindVertexArray(m_EfbColorPokes_VAO ); + glEnableVertexAttribArray(SHADER_POSITION_ATTRIB); + glVertexAttribPointer(SHADER_POSITION_ATTRIB, 2, GL_UNSIGNED_SHORT, 0, sizeof(EfbPokeData), (void*)offsetof(EfbPokeData, x)); + glEnableVertexAttribArray(SHADER_COLOR0_ATTRIB); + glVertexAttribPointer(SHADER_COLOR0_ATTRIB, 4, GL_UNSIGNED_BYTE, 1, sizeof(EfbPokeData), (void*)offsetof(EfbPokeData, data)); + + glEnable(GL_PROGRAM_POINT_SIZE); } FramebufferManager::~FramebufferManager() @@ -355,6 +404,13 @@ FramebufferManager::~FramebufferManager() // reinterpret pixel format m_pixel_format_shaders[0].Destroy(); m_pixel_format_shaders[1].Destroy(); + + // EFB pokes + glDeleteBuffers(1, &m_EfbColorPokes_VBO); + glDeleteVertexArrays(1, &m_EfbColorPokes_VAO); + m_EfbColorPokes_VBO = 0; + m_EfbColorPokes_VAO = 0; + m_EfbColorPokes.Destroy(); } GLuint FramebufferManager::GetEFBColorTexture(const EFBRectangle& sourceRc) @@ -551,4 +607,31 @@ void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height *height = m_targetHeight; } +void FramebufferManager::PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data) +{ + switch (type) + { + case POKE_COLOR: + { + g_renderer->ResetAPIState(); + + glBindVertexArray(m_EfbColorPokes_VAO); + glBindBuffer(GL_ARRAY_BUFFER, m_EfbColorPokes_VBO); + glBufferData(GL_ARRAY_BUFFER, sizeof(EfbPokeData) * data.size(), data.data(), GL_STREAM_DRAW); + m_EfbColorPokes.Bind(); + glViewport(0, 0, m_targetWidth, m_targetHeight); + glDrawArrays(GL_POINTS, 0, (GLsizei)data.size()); + + g_renderer->RestoreAPIState(); + + // TODO: Could just update the EFB cache with the new value + ClearEFBCache(); + break; + } + + default: + break; + } +} + } // namespace OGL |
