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path: root/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
index df24809ae0..50a6276c72 100644
--- a/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
+++ b/Source/Core/VideoBackends/OGL/NativeVertexFormat.cpp
@@ -7,6 +7,7 @@
#include "Common/MsgHandler.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
+#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoCommon/NativeVertexFormat.h"
@@ -18,7 +19,7 @@
namespace OGL
{
std::unique_ptr<NativeVertexFormat>
-VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
+Renderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
{
return std::make_unique<GLVertexFormat>(vtx_decl);
}
@@ -44,10 +45,10 @@ static void SetPointer(u32 attrib, u32 stride, const AttributeFormat& format)
(u8*)nullptr + format.offset);
}
-GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& _vtx_decl)
+GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& vtx_decl)
+ : NativeVertexFormat(vtx_decl)
{
- this->vtx_decl = _vtx_decl;
- u32 vertex_stride = _vtx_decl.stride;
+ u32 vertex_stride = vtx_decl.stride;
// We will not allow vertex components causing uneven strides.
if (vertex_stride & 3)
@@ -63,22 +64,22 @@ GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& _vtx_decl)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->GetIndexBufferHandle());
glBindBuffer(GL_ARRAY_BUFFER, vm->GetVertexBufferHandle());
- SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, _vtx_decl.position);
+ SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, vtx_decl.position);
for (int i = 0; i < 3; i++)
- SetPointer(SHADER_NORM0_ATTRIB + i, vertex_stride, _vtx_decl.normals[i]);
+ SetPointer(SHADER_NORM0_ATTRIB + i, vertex_stride, vtx_decl.normals[i]);
for (int i = 0; i < 2; i++)
- SetPointer(SHADER_COLOR0_ATTRIB + i, vertex_stride, _vtx_decl.colors[i]);
+ SetPointer(SHADER_COLOR0_ATTRIB + i, vertex_stride, vtx_decl.colors[i]);
for (int i = 0; i < 8; i++)
- SetPointer(SHADER_TEXTURE0_ATTRIB + i, vertex_stride, _vtx_decl.texcoords[i]);
+ SetPointer(SHADER_TEXTURE0_ATTRIB + i, vertex_stride, vtx_decl.texcoords[i]);
- SetPointer(SHADER_POSMTX_ATTRIB, vertex_stride, _vtx_decl.posmtx);
+ SetPointer(SHADER_POSMTX_ATTRIB, vertex_stride, vtx_decl.posmtx);
}
GLVertexFormat::~GLVertexFormat()
{
glDeleteVertexArrays(1, &VAO);
}
-}
+} // namespace OGL