diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLConfig.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLConfig.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLConfig.cpp b/Source/Core/VideoBackends/OGL/OGLConfig.cpp index db369a157d..4b1e5308a2 100644 --- a/Source/Core/VideoBackends/OGL/OGLConfig.cpp +++ b/Source/Core/VideoBackends/OGL/OGLConfig.cpp @@ -4,6 +4,7 @@ #include "VideoBackends/OGL/OGLConfig.h" #include <cstdio> +#include <ranges> #include <string> #include <string_view> @@ -585,7 +586,7 @@ bool PopulateConfig(GLContext* m_main_gl_context) glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, colorInternalFormat, GL_SAMPLES, num_color_sample_counts, reinterpret_cast<GLint*>(color_aa_modes.data())); - ASSERT_MSG(VIDEO, std::is_sorted(color_aa_modes.rbegin(), color_aa_modes.rend()), + ASSERT_MSG(VIDEO, std::ranges::is_sorted(color_aa_modes | std::views::reverse), "GPU driver didn't return sorted color AA modes: [{}]", fmt::join(color_aa_modes, ", ")); } @@ -614,7 +615,7 @@ bool PopulateConfig(GLContext* m_main_gl_context) glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, depthInternalFormat, GL_SAMPLES, num_depth_sample_counts, reinterpret_cast<GLint*>(depth_aa_modes.data())); - ASSERT_MSG(VIDEO, std::is_sorted(depth_aa_modes.rbegin(), depth_aa_modes.rend()), + ASSERT_MSG(VIDEO, std::ranges::is_sorted(depth_aa_modes | std::views::reverse), "GPU driver didn't return sorted depth AA modes: [{}]", fmt::join(depth_aa_modes, ", ")); } @@ -630,10 +631,10 @@ bool PopulateConfig(GLContext* m_main_gl_context) g_Config.backend_info.AAModes.clear(); g_Config.backend_info.AAModes.reserve(std::min(color_aa_modes.size(), depth_aa_modes.size())); // We only want AA modes that are supported for both the color and depth textures. Probably - // the support is the same, though. rbegin/rend are used to swap the order ahead of time. - std::set_intersection(color_aa_modes.rbegin(), color_aa_modes.rend(), depth_aa_modes.rbegin(), - depth_aa_modes.rend(), - std::back_inserter(g_Config.backend_info.AAModes)); + // the support is the same, though. views::reverse is used to swap the order ahead of time. + std::ranges::set_intersection(color_aa_modes | std::views::reverse, + depth_aa_modes | std::views::reverse, + std::back_inserter(g_Config.backend_info.AAModes)); } else { @@ -660,7 +661,7 @@ bool PopulateConfig(GLContext* m_main_gl_context) } g_Config.backend_info.AAModes.push_back(1); // The UI wants ascending order - std::reverse(g_Config.backend_info.AAModes.begin(), g_Config.backend_info.AAModes.end()); + std::ranges::reverse(g_Config.backend_info.AAModes); } } else |
