summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL/OGLConfig.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLConfig.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/OGLConfig.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLConfig.cpp b/Source/Core/VideoBackends/OGL/OGLConfig.cpp
index f53d38645b..4b1e5308a2 100644
--- a/Source/Core/VideoBackends/OGL/OGLConfig.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLConfig.cpp
@@ -631,10 +631,10 @@ bool PopulateConfig(GLContext* m_main_gl_context)
g_Config.backend_info.AAModes.clear();
g_Config.backend_info.AAModes.reserve(std::min(color_aa_modes.size(), depth_aa_modes.size()));
// We only want AA modes that are supported for both the color and depth textures. Probably
- // the support is the same, though. rbegin/rend are used to swap the order ahead of time.
- std::set_intersection(color_aa_modes.rbegin(), color_aa_modes.rend(), depth_aa_modes.rbegin(),
- depth_aa_modes.rend(),
- std::back_inserter(g_Config.backend_info.AAModes));
+ // the support is the same, though. views::reverse is used to swap the order ahead of time.
+ std::ranges::set_intersection(color_aa_modes | std::views::reverse,
+ depth_aa_modes | std::views::reverse,
+ std::back_inserter(g_Config.backend_info.AAModes));
}
else
{