diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLConfig.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/OGLConfig.cpp | 127 |
1 files changed, 120 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLConfig.cpp b/Source/Core/VideoBackends/OGL/OGLConfig.cpp index 95998b836b..2695402b63 100644 --- a/Source/Core/VideoBackends/OGL/OGLConfig.cpp +++ b/Source/Core/VideoBackends/OGL/OGLConfig.cpp @@ -3,6 +3,11 @@ #include "VideoBackends/OGL/OGLConfig.h" +#include <cstdio> +#include <string> +#include <string_view> + +#include "Common/Assert.h" #include "Common/GL/GLContext.h" #include "Common/GL/GLExtensions/GLExtensions.h" #include "Common/Logging/LogManager.h" @@ -10,14 +15,13 @@ #include "Core/Config/GraphicsSettings.h" +#include "VideoBackends/OGL/OGLTexture.h" + #include "VideoCommon/DriverDetails.h" +#include "VideoCommon/FramebufferManager.h" #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/VideoConfig.h" -#include <cstdio> -#include <string> -#include <string_view> - namespace OGL { void InitDriverInfo() @@ -537,9 +541,118 @@ bool PopulateConfig(GLContext* m_main_gl_context) g_Config.backend_info.bSupportsEarlyZ = g_ogl_config.bSupportsImageLoadStore || g_ogl_config.bSupportsConservativeDepth; - glGetIntegerv(GL_MAX_SAMPLES, &g_ogl_config.max_samples); - if (g_ogl_config.max_samples < 1 || !g_ogl_config.bSupportsMSAA) - g_ogl_config.max_samples = 1; + g_Config.backend_info.AAModes.clear(); + if (g_ogl_config.bSupportsMSAA) + { + bool supportsGetInternalFormat = + GLExtensions::Supports("VERSION_4_2") || GLExtensions::Supports("VERSION_GLES_3"); + if (supportsGetInternalFormat) + { + // Note: GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES should technically be used for + // GL_OES_texture_storage_multisample_2d_array, but both are 0x9102 so it does not matter. + + std::vector<int> color_aa_modes; + { + GLenum colorInternalFormat = OGLTexture::GetGLInternalFormatForTextureFormat( + FramebufferManager::GetEFBColorFormat(), true); + GLint num_color_sample_counts = 0; + glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, colorInternalFormat, + GL_NUM_SAMPLE_COUNTS, 1, &num_color_sample_counts); + + ASSERT_MSG(VIDEO, num_color_sample_counts >= 0, + "negative GL_NUM_SAMPLE_COUNTS for colors does not make sense: {}", + num_color_sample_counts); + color_aa_modes.reserve(num_color_sample_counts + 1); + if (num_color_sample_counts > 0) + { + color_aa_modes.resize(num_color_sample_counts); + + static_assert(sizeof(GLint) == sizeof(u32)); + glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, colorInternalFormat, GL_SAMPLES, + num_color_sample_counts, + reinterpret_cast<GLint*>(color_aa_modes.data())); + ASSERT_MSG(VIDEO, std::is_sorted(color_aa_modes.rbegin(), color_aa_modes.rend()), + "GPU driver didn't return sorted color AA modes: [{}]", + fmt::join(color_aa_modes, ", ")); + } + + if (color_aa_modes.empty() || color_aa_modes.back() != 1) + color_aa_modes.push_back(1); + } + + std::vector<int> depth_aa_modes; + { + GLenum depthInternalFormat = OGLTexture::GetGLInternalFormatForTextureFormat( + FramebufferManager::GetEFBColorFormat(), true); + GLint num_depth_sample_counts = 0; + glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, depthInternalFormat, + GL_NUM_SAMPLE_COUNTS, 1, &num_depth_sample_counts); + + ASSERT_MSG(VIDEO, num_depth_sample_counts >= 0, + "negative GL_NUM_SAMPLE_COUNTS for depth does not make sense: {}", + num_depth_sample_counts); + depth_aa_modes.reserve(num_depth_sample_counts + 1); + if (num_depth_sample_counts > 0) + { + depth_aa_modes.resize(num_depth_sample_counts); + + static_assert(sizeof(GLint) == sizeof(u32)); + glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, depthInternalFormat, GL_SAMPLES, + num_depth_sample_counts, + reinterpret_cast<GLint*>(depth_aa_modes.data())); + ASSERT_MSG(VIDEO, std::is_sorted(depth_aa_modes.rbegin(), depth_aa_modes.rend()), + "GPU driver didn't return sorted depth AA modes: [{}]", + fmt::join(depth_aa_modes, ", ")); + } + + if (depth_aa_modes.empty() || depth_aa_modes.back() != 1) + depth_aa_modes.push_back(1); + } + + // The spec says supported sample formats are returned in descending numeric order. + // It also says "Only positive values are returned", but does not specify whether 1 is + // included or not; it seems like NVIDIA and Intel GPUs do not include it. + // We've inserted 1 at the back of both if not present to handle this. + g_Config.backend_info.AAModes.clear(); + g_Config.backend_info.AAModes.reserve(std::min(color_aa_modes.size(), depth_aa_modes.size())); + // We only want AA modes that are supported for both the color and depth textures. Probably + // the support is the same, though. rbegin/rend are used to swap the order ahead of time. + std::set_intersection(color_aa_modes.rbegin(), color_aa_modes.rend(), depth_aa_modes.rbegin(), + depth_aa_modes.rend(), + std::back_inserter(g_Config.backend_info.AAModes)); + } + else + { + // The documentation for glGetInternalformativ says its value is at least the minimum of + // GL_MAX_SAMPLES, GL_MAX_COLOR_TEXTURE_SAMPLES, and GL_MAX_DEPTH_TEXTURE_SAMPLES (and + // GL_MAX_INTEGER_SAMPLES for integer textures, assumed not applicable here). + GLint max_color_samples = 0; + glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &max_color_samples); + GLint max_depth_samples = 0; + glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &max_depth_samples); + // Note: The desktop OpenGL ref pages don't actually say that GL_MAX_SAMPLES is a valid + // parameter for glGetIntegerv (though the ES ones do). However, MAX_SAMPLES is + // referenced in the GL 3.1 spec and by GL_ARB_texture_multisample (which is written against + // the OpenGL 3.1 spec), so presumably it is valid. + GLint max_samples = 0; + glGetIntegerv(GL_MAX_SAMPLES, &max_samples); + u32 supported_max_samples = + static_cast<u32>(std::min({max_samples, max_color_samples, max_depth_samples})); + + while (supported_max_samples > 1) + { + g_Config.backend_info.AAModes.push_back(supported_max_samples); + supported_max_samples /= 2; + } + g_Config.backend_info.AAModes.push_back(1); + // The UI wants ascending order + std::reverse(g_Config.backend_info.AAModes.begin(), g_Config.backend_info.AAModes.end()); + } + } + else + { + g_Config.backend_info.AAModes = {1}; + } const bool bSupportsIsHelperInvocation = g_ogl_config.bIsES ? g_ogl_config.eSupportedGLSLVersion >= GlslEs320 : |
