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Diffstat (limited to 'Source/Core/VideoBackends/OGL/OGLPerfQuery.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/OGLPerfQuery.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLPerfQuery.cpp b/Source/Core/VideoBackends/OGL/OGLPerfQuery.cpp
index cae5f71297..a5bd155afb 100644
--- a/Source/Core/VideoBackends/OGL/OGLPerfQuery.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLPerfQuery.cpp
@@ -9,7 +9,7 @@
#include "Common/GL/GLExtensions/GLExtensions.h"
#include "VideoBackends/OGL/OGLGfx.h"
-#include "VideoCommon/RenderBase.h"
+#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
@@ -165,7 +165,7 @@ void PerfQueryGL::FlushOne()
// TODO: Dropping the lower 2 bits from this count should be closer to actual
// hardware behavior when drawing triangles.
result = static_cast<u64>(result) * EFB_WIDTH * EFB_HEIGHT /
- (g_renderer->GetTargetWidth() * g_renderer->GetTargetHeight());
+ (g_framebuffer_manager->GetEFBWidth() * g_framebuffer_manager->GetEFBHeight());
// Adjust for multisampling
if (g_ActiveConfig.iMultisamples > 1)
@@ -265,7 +265,7 @@ void PerfQueryGLESNV::FlushOne()
// TODO: Dropping the lower 2 bits from this count should be closer to actual
// hardware behavior when drawing triangles.
const u64 native_res_result = static_cast<u64>(result) * EFB_WIDTH * EFB_HEIGHT /
- (g_renderer->GetTargetWidth() * g_renderer->GetTargetHeight());
+ (g_framebuffer_manager->GetEFBWidth() * g_framebuffer_manager->GetEFBHeight());
m_results[entry.query_group].fetch_add(static_cast<u32>(native_res_result),
std::memory_order_relaxed);