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-rw-r--r--Source/Core/VideoBackends/OGL/OGLPerfQuery.cpp268
1 files changed, 268 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLPerfQuery.cpp b/Source/Core/VideoBackends/OGL/OGLPerfQuery.cpp
new file mode 100644
index 0000000000..e708f93e10
--- /dev/null
+++ b/Source/Core/VideoBackends/OGL/OGLPerfQuery.cpp
@@ -0,0 +1,268 @@
+// Copyright 2012 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "VideoBackends/OGL/OGLPerfQuery.h"
+
+#include <memory>
+
+#include "Common/CommonTypes.h"
+#include "Common/GL/GLExtensions/GLExtensions.h"
+
+#include "VideoBackends/OGL/OGLRender.h"
+#include "VideoCommon/VideoCommon.h"
+#include "VideoCommon/VideoConfig.h"
+
+namespace OGL
+{
+std::unique_ptr<PerfQueryBase> GetPerfQuery()
+{
+ const bool is_gles = static_cast<Renderer*>(g_renderer.get())->IsGLES();
+ if (is_gles && GLExtensions::Supports("GL_NV_occlusion_query_samples"))
+ return std::make_unique<PerfQueryGLESNV>();
+ else if (is_gles)
+ return std::make_unique<PerfQueryGL>(GL_ANY_SAMPLES_PASSED);
+ else
+ return std::make_unique<PerfQueryGL>(GL_SAMPLES_PASSED);
+}
+
+PerfQuery::PerfQuery() : m_query_read_pos()
+{
+ ResetQuery();
+}
+
+void PerfQuery::EnableQuery(PerfQueryGroup type)
+{
+ m_query->EnableQuery(type);
+}
+
+void PerfQuery::DisableQuery(PerfQueryGroup type)
+{
+ m_query->DisableQuery(type);
+}
+
+bool PerfQuery::IsFlushed() const
+{
+ return 0 == m_query_count;
+}
+
+// TODO: could selectively flush things, but I don't think that will do much
+void PerfQuery::FlushResults()
+{
+ m_query->FlushResults();
+}
+
+void PerfQuery::ResetQuery()
+{
+ m_query_count = 0;
+ std::fill(std::begin(m_results), std::end(m_results), 0);
+}
+
+u32 PerfQuery::GetQueryResult(PerfQueryType type)
+{
+ u32 result = 0;
+
+ if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
+ {
+ result = m_results[PQG_ZCOMP_ZCOMPLOC];
+ }
+ else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT)
+ {
+ result = m_results[PQG_ZCOMP];
+ }
+ else if (type == PQ_BLEND_INPUT)
+ {
+ result = m_results[PQG_ZCOMP] + m_results[PQG_ZCOMP_ZCOMPLOC];
+ }
+ else if (type == PQ_EFB_COPY_CLOCKS)
+ {
+ result = m_results[PQG_EFB_COPY_CLOCKS];
+ }
+
+ return result;
+}
+
+// Implementations
+PerfQueryGL::PerfQueryGL(GLenum query_type) : m_query_type(query_type)
+{
+ for (ActiveQuery& query : m_query_buffer)
+ glGenQueries(1, &query.query_id);
+}
+
+PerfQueryGL::~PerfQueryGL()
+{
+ for (ActiveQuery& query : m_query_buffer)
+ glDeleteQueries(1, &query.query_id);
+}
+
+void PerfQueryGL::EnableQuery(PerfQueryGroup type)
+{
+ // Is this sane?
+ if (m_query_count > m_query_buffer.size() / 2)
+ WeakFlush();
+
+ if (m_query_buffer.size() == m_query_count)
+ {
+ FlushOne();
+ // ERROR_LOG_FMT(VIDEO, "Flushed query buffer early!");
+ }
+
+ // start query
+ if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
+ {
+ auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % m_query_buffer.size()];
+
+ glBeginQuery(m_query_type, entry.query_id);
+ entry.query_type = type;
+
+ ++m_query_count;
+ }
+}
+void PerfQueryGL::DisableQuery(PerfQueryGroup type)
+{
+ // stop query
+ if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
+ {
+ glEndQuery(m_query_type);
+ }
+}
+
+void PerfQueryGL::WeakFlush()
+{
+ while (!IsFlushed())
+ {
+ auto& entry = m_query_buffer[m_query_read_pos];
+
+ GLuint result = GL_FALSE;
+ glGetQueryObjectuiv(entry.query_id, GL_QUERY_RESULT_AVAILABLE, &result);
+
+ if (GL_TRUE == result)
+ {
+ FlushOne();
+ }
+ else
+ {
+ break;
+ }
+ }
+}
+
+void PerfQueryGL::FlushOne()
+{
+ auto& entry = m_query_buffer[m_query_read_pos];
+
+ GLuint result = 0;
+ glGetQueryObjectuiv(entry.query_id, GL_QUERY_RESULT, &result);
+
+ // NOTE: Reported pixel metrics should be referenced to native resolution
+ // TODO: Dropping the lower 2 bits from this count should be closer to actual
+ // hardware behavior when drawing triangles.
+ result = static_cast<u64>(result) * EFB_WIDTH * EFB_HEIGHT /
+ (g_renderer->GetTargetWidth() * g_renderer->GetTargetHeight());
+
+ // Adjust for multisampling
+ if (g_ActiveConfig.iMultisamples > 1)
+ result /= g_ActiveConfig.iMultisamples;
+
+ m_results[entry.query_type] += result;
+
+ m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size();
+ --m_query_count;
+}
+
+// TODO: could selectively flush things, but I don't think that will do much
+void PerfQueryGL::FlushResults()
+{
+ while (!IsFlushed())
+ FlushOne();
+}
+
+PerfQueryGLESNV::PerfQueryGLESNV()
+{
+ for (ActiveQuery& query : m_query_buffer)
+ glGenOcclusionQueriesNV(1, &query.query_id);
+}
+
+PerfQueryGLESNV::~PerfQueryGLESNV()
+{
+ for (ActiveQuery& query : m_query_buffer)
+ glDeleteOcclusionQueriesNV(1, &query.query_id);
+}
+
+void PerfQueryGLESNV::EnableQuery(PerfQueryGroup type)
+{
+ // Is this sane?
+ if (m_query_count > m_query_buffer.size() / 2)
+ WeakFlush();
+
+ if (m_query_buffer.size() == m_query_count)
+ {
+ FlushOne();
+ // ERROR_LOG_FMT(VIDEO, "Flushed query buffer early!");
+ }
+
+ // start query
+ if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
+ {
+ auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % m_query_buffer.size()];
+
+ glBeginOcclusionQueryNV(entry.query_id);
+ entry.query_type = type;
+
+ ++m_query_count;
+ }
+}
+void PerfQueryGLESNV::DisableQuery(PerfQueryGroup type)
+{
+ // stop query
+ if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
+ {
+ glEndOcclusionQueryNV();
+ }
+}
+
+void PerfQueryGLESNV::WeakFlush()
+{
+ while (!IsFlushed())
+ {
+ auto& entry = m_query_buffer[m_query_read_pos];
+
+ GLuint result = GL_FALSE;
+ glGetOcclusionQueryuivNV(entry.query_id, GL_PIXEL_COUNT_AVAILABLE_NV, &result);
+
+ if (GL_TRUE == result)
+ {
+ FlushOne();
+ }
+ else
+ {
+ break;
+ }
+ }
+}
+
+void PerfQueryGLESNV::FlushOne()
+{
+ auto& entry = m_query_buffer[m_query_read_pos];
+
+ GLuint result = 0;
+ glGetOcclusionQueryuivNV(entry.query_id, GL_OCCLUSION_TEST_RESULT_HP, &result);
+
+ // NOTE: Reported pixel metrics should be referenced to native resolution
+ // TODO: Dropping the lower 2 bits from this count should be closer to actual
+ // hardware behavior when drawing triangles.
+ m_results[entry.query_type] += static_cast<u64>(result) * EFB_WIDTH * EFB_HEIGHT /
+ (g_renderer->GetTargetWidth() * g_renderer->GetTargetHeight());
+
+ m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size();
+ --m_query_count;
+}
+
+// TODO: could selectively flush things, but I don't think that will do much
+void PerfQueryGLESNV::FlushResults()
+{
+ while (!IsFlushed())
+ FlushOne();
+}
+
+} // namespace OGL