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path: root/Source/Core/VideoBackends/OGL/PostProcessing.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/PostProcessing.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
index f400bc56ef..08e0d36c6e 100644
--- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp
+++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp
@@ -25,7 +25,7 @@ static const char s_vertex_shader[] = "out vec2 uv0;\n"
"void main(void) {\n"
" vec2 rawpos = vec2(gl_VertexID&1, gl_VertexID&2);\n"
" gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n"
- " uv0 = rawpos * src_rect.zw + src_rect.xy;\n"
+ " uv0 = vec2(mix(src_rect.xy, src_rect.zw, rawpos));\n"
"}\n";
OpenGLPostProcessing::OpenGLPostProcessing() : m_initialized(false)
@@ -52,8 +52,8 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle
glUniform4f(m_uniform_resolution, (float)src_width, (float)src_height, 1.0f / (float)src_width,
1.0f / (float)src_height);
- glUniform4f(m_uniform_src_rect, src.left / (float)src_width, src.bottom / (float)src_height,
- src.GetWidth() / (float)src_width, src.GetHeight() / (float)src_height);
+ glUniform4f(m_uniform_src_rect, src.left / (float)src_width, src.top / (float)src_height,
+ src.right / (float)src_width, src.bottom / (float)src_height);
glUniform1ui(m_uniform_time, (GLuint)m_timer.GetTimeElapsed());
glUniform1i(m_uniform_layer, layer);