diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/PostProcessing.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp index f400bc56ef..08e0d36c6e 100644 --- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp +++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp @@ -25,7 +25,7 @@ static const char s_vertex_shader[] = "out vec2 uv0;\n" "void main(void) {\n" " vec2 rawpos = vec2(gl_VertexID&1, gl_VertexID&2);\n" " gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n" - " uv0 = rawpos * src_rect.zw + src_rect.xy;\n" + " uv0 = vec2(mix(src_rect.xy, src_rect.zw, rawpos));\n" "}\n"; OpenGLPostProcessing::OpenGLPostProcessing() : m_initialized(false) @@ -52,8 +52,8 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle glUniform4f(m_uniform_resolution, (float)src_width, (float)src_height, 1.0f / (float)src_width, 1.0f / (float)src_height); - glUniform4f(m_uniform_src_rect, src.left / (float)src_width, src.bottom / (float)src_height, - src.GetWidth() / (float)src_width, src.GetHeight() / (float)src_height); + glUniform4f(m_uniform_src_rect, src.left / (float)src_width, src.top / (float)src_height, + src.right / (float)src_width, src.bottom / (float)src_height); glUniform1ui(m_uniform_time, (GLuint)m_timer.GetTimeElapsed()); glUniform1i(m_uniform_layer, layer); |
