diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 36 |
1 files changed, 13 insertions, 23 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 51b6e05063..8f3a545261 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -193,29 +193,19 @@ void ProgramShaderCache::UploadConstants() { if(PixelShaderManager::dirty || VertexShaderManager::dirty) { - s_buffer->Alloc(s_ubo_buffer_size); - if (DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM)) - { - // This is just a hack to support our BUFFERDATA upload method - // as it's broken to uploaded in a splited way - static u8 *tmpbuffer = new u8[s_ubo_buffer_size]; - memcpy(tmpbuffer, &PixelShaderManager::constants, sizeof(PixelShaderConstants)); - memcpy(tmpbuffer+ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align), &VertexShaderManager::constants, sizeof(VertexShaderConstants)); - size_t offset = s_buffer->Upload(tmpbuffer, s_ubo_buffer_size); - glBindBufferRange(GL_UNIFORM_BUFFER, 1, - s_buffer->getBuffer(), offset, sizeof(PixelShaderConstants)); - glBindBufferRange(GL_UNIFORM_BUFFER, 2, - s_buffer->getBuffer(), offset+ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align), sizeof(VertexShaderConstants)); - } - else - { - size_t offset = s_buffer->Upload((u8*)&PixelShaderManager::constants, ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align)); - glBindBufferRange(GL_UNIFORM_BUFFER, 1, - s_buffer->getBuffer(), offset, sizeof(PixelShaderConstants)); - offset = s_buffer->Upload((u8*)&VertexShaderManager::constants, ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align)); - glBindBufferRange(GL_UNIFORM_BUFFER, 2, - s_buffer->getBuffer(), offset, sizeof(VertexShaderConstants)); - } + u8* buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align); + + memcpy(buffer, + &PixelShaderManager::constants, sizeof(PixelShaderConstants)); + + memcpy(buffer + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align), + &VertexShaderManager::constants, sizeof(VertexShaderConstants)); + + size_t offset = s_buffer->Unmap(s_ubo_buffer_size); + glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->getBuffer(), offset, + sizeof(PixelShaderConstants)); + glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->getBuffer(), offset + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align), + sizeof(VertexShaderConstants)); PixelShaderManager::dirty = false; VertexShaderManager::dirty = false; |
