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-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.h140
1 files changed, 127 insertions, 13 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
index 7b29c24314..61f2f68fdc 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
@@ -4,17 +4,25 @@
#pragma once
+#include <memory>
#include <tuple>
#include "Common/GL/GLUtil.h"
#include "Common/LinearDiskCache.h"
+#include "VideoCommon/AsyncShaderCompiler.h"
#include "VideoCommon/GeometryShaderGen.h"
#include "VideoCommon/PixelShaderGen.h"
+#include "VideoCommon/UberShaderPixel.h"
+#include "VideoCommon/UberShaderVertex.h"
#include "VideoCommon/VertexShaderGen.h"
+class cInterfaceBase;
+
namespace OGL
{
+class GLVertexFormat;
+
class SHADERUID
{
public:
@@ -24,30 +32,53 @@ public:
bool operator<(const SHADERUID& r) const
{
- return std::tie(puid, vuid, guid) < std::tie(r.puid, r.vuid, r.guid);
+ return std::tie(vuid, puid, guid) < std::tie(r.vuid, r.puid, r.guid);
}
bool operator==(const SHADERUID& r) const
{
- return std::tie(puid, vuid, guid) == std::tie(r.puid, r.vuid, r.guid);
+ return std::tie(vuid, puid, guid) == std::tie(r.vuid, r.puid, r.guid);
+ }
+};
+class UBERSHADERUID
+{
+public:
+ UberShader::VertexShaderUid vuid;
+ UberShader::PixelShaderUid puid;
+ GeometryShaderUid guid;
+
+ bool operator<(const UBERSHADERUID& r) const
+ {
+ return std::tie(vuid, puid, guid) < std::tie(r.vuid, r.puid, r.guid);
+ }
+
+ bool operator==(const UBERSHADERUID& r) const
+ {
+ return std::tie(vuid, puid, guid) == std::tie(r.vuid, r.puid, r.guid);
}
};
struct SHADER
{
- SHADER() : glprogid(0) {}
void Destroy()
{
- glDeleteProgram(glprogid);
- glprogid = 0;
+ DestroyShaders();
+ if (glprogid)
+ {
+ glDeleteProgram(glprogid);
+ glprogid = 0;
+ }
}
- GLuint glprogid; // OpenGL program id
- std::string strvprog, strpprog, strgprog;
+ GLuint vsid = 0;
+ GLuint gsid = 0;
+ GLuint psid = 0;
+ GLuint glprogid = 0;
void SetProgramVariables();
void SetProgramBindings(bool is_compute);
void Bind() const;
+ void DestroyShaders();
};
class ProgramShaderCache
@@ -57,43 +88,126 @@ public:
{
SHADER shader;
bool in_cache;
+ bool pending;
void Destroy() { shader.Destroy(); }
};
static PCacheEntry GetShaderProgram();
- static SHADER* SetShader(u32 primitive_type);
- static void GetShaderId(SHADERUID* uid, u32 primitive_type);
+ static SHADER* SetShader(u32 primitive_type, const GLVertexFormat* vertex_format);
+ static SHADER* SetUberShader(u32 primitive_type, const GLVertexFormat* vertex_format);
+ static void BindVertexFormat(const GLVertexFormat* vertex_format);
+ static void InvalidateVertexFormat();
+ static void BindLastVertexFormat();
static bool CompileShader(SHADER& shader, const std::string& vcode, const std::string& pcode,
const std::string& gcode = "");
static bool CompileComputeShader(SHADER& shader, const std::string& code);
- static GLuint CompileSingleShader(GLuint type, const std::string& code);
+ static GLuint CompileSingleShader(GLenum type, const std::string& code);
+ static bool CheckShaderCompileResult(GLuint id, GLenum type, const std::string& code);
+ static bool CheckProgramLinkResult(GLuint id, const std::string& vcode, const std::string& pcode,
+ const std::string& gcode);
static void UploadConstants();
static void Init();
static void Reload();
static void Shutdown();
static void CreateHeader();
+ static void RetrieveAsyncShaders();
+ static void PrecompileUberShaders();
private:
- class ProgramShaderCacheInserter : public LinearDiskCacheReader<SHADERUID, u8>
+ template <typename UIDType>
+ class ProgramShaderCacheInserter : public LinearDiskCacheReader<UIDType, u8>
{
public:
- void Read(const SHADERUID& key, const u8* value, u32 value_size) override;
+ ProgramShaderCacheInserter(std::map<UIDType, PCacheEntry>& shader_map)
+ : m_shader_map(shader_map)
+ {
+ }
+
+ void Read(const UIDType& key, const u8* value, u32 value_size) override
+ {
+ if (m_shader_map.find(key) != m_shader_map.end())
+ return;
+
+ PCacheEntry& entry = m_shader_map[key];
+ if (!CreateCacheEntryFromBinary(&entry, value, value_size))
+ {
+ m_shader_map.erase(key);
+ return;
+ }
+ }
+
+ private:
+ std::map<UIDType, PCacheEntry>& m_shader_map;
+ };
+
+ class SharedContextAsyncShaderCompiler : public VideoCommon::AsyncShaderCompiler
+ {
+ protected:
+ virtual bool WorkerThreadInitMainThread(void** param) override;
+ virtual bool WorkerThreadInitWorkerThread(void* param) override;
+ virtual void WorkerThreadExit(void* param) override;
};
+ struct SharedContextData
+ {
+ std::unique_ptr<cInterfaceBase> context;
+ GLuint prerender_VBO;
+ GLuint prerender_VAO;
+ GLuint prerender_IBO;
+ };
+
+ class ShaderCompileWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
+ {
+ public:
+ ShaderCompileWorkItem(const SHADERUID& uid);
+
+ bool Compile() override;
+ void Retrieve() override;
+
+ private:
+ SHADERUID m_uid;
+ SHADER m_program;
+ };
+
+ class UberShaderCompileWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
+ {
+ public:
+ UberShaderCompileWorkItem(const UBERSHADERUID& uid);
+
+ bool Compile() override;
+ void Retrieve() override;
+
+ private:
+ UBERSHADERUID m_uid;
+ SHADER m_program;
+ };
+
+ typedef std::map<SHADERUID, PCacheEntry> PCache;
+ typedef std::map<UBERSHADERUID, PCacheEntry> UberPCache;
+
+ static GLuint CreateProgramFromBinary(const u8* value, u32 value_size);
+ static bool CreateCacheEntryFromBinary(PCacheEntry* entry, const u8* value, u32 value_size);
static void LoadProgramBinaries();
static void SaveProgramBinaries();
static void DestroyShaders();
+ static void CreatePrerenderArrays(SharedContextData* data);
+ static void DestroyPrerenderArrays(SharedContextData* data);
+ static void DrawPrerenderArray(const SHADER& shader, u32 primitive_type);
- typedef std::map<SHADERUID, PCacheEntry> PCache;
static PCache pshaders;
+ static UberPCache ubershaders;
static PCacheEntry* last_entry;
+ static PCacheEntry* last_uber_entry;
static SHADERUID last_uid;
+ static UBERSHADERUID last_uber_uid;
+ static std::unique_ptr<SharedContextAsyncShaderCompiler> s_async_compiler;
static u32 s_ubo_buffer_size;
static s32 s_ubo_align;
+ static u32 s_last_VAO;
};
} // namespace OGL