diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 152b192abe..f52d0f605c 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -978,21 +978,19 @@ void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, BPFunctions::SetScissor(); } -void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const MathUtil::Rectangle<int>& rc) +void Renderer::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc, + const AbstractTexture* source_texture, + const MathUtil::Rectangle<int>& source_rc) { // Quad-buffered stereo is annoying on GL. if (g_ActiveConfig.stereo_mode != StereoMode::QuadBuffer) - return ::Renderer::RenderXFBToScreen(texture, rc); - - auto adjusted_rc = rc; - auto target_rc = GetTargetRectangle(); - AdjustRectanglesToFitBounds(&target_rc, &adjusted_rc, m_backbuffer_width, m_backbuffer_height); + return ::Renderer::RenderXFBToScreen(target_rc, source_texture, source_rc); glDrawBuffer(GL_BACK_LEFT); - m_post_processor->BlitFromTexture(target_rc, adjusted_rc, texture, 0); + m_post_processor->BlitFromTexture(target_rc, source_rc, source_texture, 0); glDrawBuffer(GL_BACK_RIGHT); - m_post_processor->BlitFromTexture(target_rc, adjusted_rc, texture, 1); + m_post_processor->BlitFromTexture(target_rc, source_rc, source_texture, 1); glDrawBuffer(GL_BACK); } |
