diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 4392da994c..66edbf5d74 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -447,6 +447,12 @@ Renderer::Renderer() // Clip distance support is useless without a method to clamp the depth range g_Config.backend_info.bSupportsDepthClamp = GLExtensions::Supports("GL_ARB_depth_clamp"); + // Desktop OpenGL supports bitfield manulipation and dynamic sampler indexing if it supports + // shader5. OpenGL ES 3.1 supports it implicitly without an extension + g_Config.backend_info.bSupportsBitfield = GLExtensions::Supports("GL_ARB_gpu_shader5"); + g_Config.backend_info.bSupportsDynamicSamplerIndexing = + GLExtensions::Supports("GL_ARB_gpu_shader5"); + g_ogl_config.bSupportsGLSLCache = GLExtensions::Supports("GL_ARB_get_program_binary"); g_ogl_config.bSupportsGLPinnedMemory = GLExtensions::Supports("GL_AMD_pinned_memory"); g_ogl_config.bSupportsGLSync = GLExtensions::Supports("GL_ARB_sync"); @@ -515,6 +521,8 @@ Renderer::Renderer() g_ogl_config.bSupportsMSAA = true; g_ogl_config.bSupportsTextureStorage = true; g_ogl_config.bSupports2DTextureStorageMultisample = true; + g_Config.backend_info.bSupportsBitfield = true; + g_Config.backend_info.bSupportsDynamicSamplerIndexing = g_ogl_config.bSupportsAEP; if (g_ActiveConfig.iStereoMode > 0 && g_ActiveConfig.iMultisamples > 1 && !g_ogl_config.bSupports3DTextureStorageMultisample) { @@ -542,6 +550,8 @@ Renderer::Renderer() g_ogl_config.bSupportsTextureStorage = true; g_ogl_config.bSupports2DTextureStorageMultisample = true; g_ogl_config.bSupports3DTextureStorageMultisample = true; + g_Config.backend_info.bSupportsBitfield = true; + g_Config.backend_info.bSupportsDynamicSamplerIndexing = true; } } else |
