diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index e285b1a973..961d50f9c7 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -328,9 +328,9 @@ static void InitDriverInfo() int glrelease = 0; int major = 0; int minor = 0; - // TODO: this is known to be broken on windows - // nvidia seems to have removed their driver version from this string, so we can't get it. - // hopefully we'll never have to workaround nvidia bugs + // TODO: this is known to be broken on Windows + // Nvidia seems to have removed their driver version from this string, so we can't get it. + // hopefully we'll never have to workaround Nvidia bugs sscanf(g_ogl_config.gl_version, "%d.%d.%d NVIDIA %d.%d", &glmajor, &glminor, &glrelease, &major, &minor); version = 100*major + minor; } @@ -556,7 +556,7 @@ Renderer::Renderer() // It also isn't useful as we don't render anything to the default framebuffer. // We also try to get a non-msaa fb, so this only happens when forced by the driver. PanicAlert("MSAA on default framebuffer isn't supported.\n" - "Please avoid forcing dolphin to use MSAA by the driver.\n" + "Please avoid forcing Dolphin to use MSAA by the driver.\n" "%d samples on default framebuffer found.", samples); bSuccess = false; } |
