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path: root/Source/Core/VideoBackends/OGL/Render.cpp
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Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 0bcf262cac..658cc29b3c 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -734,6 +734,7 @@ Renderer::Renderer()
if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
{
glEnable(GL_CLIP_DISTANCE0);
+ glEnable(GL_CLIP_DISTANCE1);
glEnable(GL_DEPTH_CLAMP);
}
@@ -1664,7 +1665,10 @@ void Renderer::ResetAPIState()
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
glDisable(GL_COLOR_LOGIC_OP);
if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
+ {
glDisable(GL_CLIP_DISTANCE0);
+ glDisable(GL_CLIP_DISTANCE1);
+ }
glDepthMask(GL_FALSE);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
@@ -1674,7 +1678,10 @@ void Renderer::RestoreAPIState()
// Gets us back into a more game-like state.
glEnable(GL_SCISSOR_TEST);
if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
+ {
glEnable(GL_CLIP_DISTANCE0);
+ glEnable(GL_CLIP_DISTANCE1);
+ }
SetGenerationMode();
BPFunctions::SetScissor();
SetColorMask();