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Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 3fecbac10d..b0895c5d0b 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -328,9 +328,9 @@ static void InitDriverInfo()
int glrelease = 0;
int major = 0;
int minor = 0;
- // TODO: this is known to be broken on windows
- // nvidia seems to have removed their driver version from this string, so we can't get it.
- // hopefully we'll never have to workaround nvidia bugs
+ // TODO: this is known to be broken on Windows
+ // Nvidia seems to have removed their driver version from this string, so we can't get it.
+ // hopefully we'll never have to workaround Nvidia bugs
sscanf(g_ogl_config.gl_version, "%d.%d.%d NVIDIA %d.%d", &glmajor, &glminor, &glrelease, &major, &minor);
version = 100*major + minor;
}
@@ -554,7 +554,7 @@ Renderer::Renderer()
// It also isn't useful as we don't render anything to the default framebuffer.
// We also try to get a non-msaa fb, so this only happens when forced by the driver.
PanicAlert("MSAA on default framebuffer isn't supported.\n"
- "Please avoid forcing dolphin to use MSAA by the driver.\n"
+ "Please avoid forcing Dolphin to use MSAA by the driver.\n"
"%d samples on default framebuffer found.", samples);
bSuccess = false;
}