diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 47 |
1 files changed, 26 insertions, 21 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index be08541f97..b28df12c6a 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -353,9 +353,10 @@ static void InitDriverInfo() } // Init functions -Renderer::Renderer() - : ::Renderer(static_cast<int>(std::max(g_main_gl_context->GetBackBufferWidth(), 1u)), - static_cast<int>(std::max(g_main_gl_context->GetBackBufferHeight(), 1u))) +Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context) + : ::Renderer(static_cast<int>(std::max(main_gl_context->GetBackBufferWidth(), 1u)), + static_cast<int>(std::max(main_gl_context->GetBackBufferHeight(), 1u))), + m_main_gl_context(std::move(main_gl_context)) { bool bSuccess = true; @@ -365,7 +366,7 @@ Renderer::Renderer() InitDriverInfo(); - if (!g_main_gl_context->IsGLES()) + if (!m_main_gl_context->IsGLES()) { if (!GLExtensions::Supports("GL_ARB_framebuffer_object")) { @@ -500,7 +501,7 @@ Renderer::Renderer() g_Config.backend_info.bSupportsBPTCTextures = GLExtensions::Supports("GL_ARB_texture_compression_bptc"); - if (g_main_gl_context->IsGLES()) + if (m_main_gl_context->IsGLES()) { g_ogl_config.SupportedESPointSize = GLExtensions::Supports("GL_OES_geometry_point_size") ? @@ -731,7 +732,7 @@ Renderer::Renderer() if (!g_ogl_config.bSupportsGLBufferStorage && !g_ogl_config.bSupportsGLPinnedMemory) { OSD::AddMessage(StringFromFormat("Your OpenGL driver does not support %s_buffer_storage.", - g_main_gl_context->IsGLES() ? "EXT" : "ARB"), + m_main_gl_context->IsGLES() ? "EXT" : "ARB"), 60000); OSD::AddMessage("This device's performance will be terrible.", 60000); OSD::AddMessage("Please ask your device vendor for an updated OpenGL driver.", 60000); @@ -760,7 +761,7 @@ Renderer::Renderer() // Handle VSync on/off s_vsync = g_ActiveConfig.IsVSync(); if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC)) - g_main_gl_context->SwapInterval(s_vsync); + m_main_gl_context->SwapInterval(s_vsync); // Because of the fixed framebuffer size we need to disable the resolution // options while running @@ -795,18 +796,22 @@ Renderer::Renderer() glClearDepthf(1.0f); if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart) - GLUtil::EnablePrimitiveRestart(); + GLUtil::EnablePrimitiveRestart(m_main_gl_context.get()); IndexGenerator::Init(); UpdateActiveConfig(); ClearEFBCache(); } -Renderer::~Renderer() = default; +Renderer::~Renderer() +{ + m_main_gl_context->ClearCurrent(); + m_main_gl_context->Shutdown(); +} bool Renderer::IsHeadless() const { - return g_main_gl_context->IsHeadless(); + return m_main_gl_context->IsHeadless(); } void Renderer::Shutdown() @@ -1048,7 +1053,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) std::unique_ptr<u32[]> colorMap(new u32[targetPixelRcWidth * targetPixelRcHeight]); - if (g_main_gl_context->IsGLES()) + if (IsGLES()) // XXX: Swap colours glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth, targetPixelRcHeight, GL_RGBA, GL_UNSIGNED_BYTE, colorMap.get()); @@ -1355,7 +1360,7 @@ void Renderer::ApplyBlendingState(const BlendingState state, bool force) GL_XOR, GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE, GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET}; - if (g_main_gl_context->IsGLES()) + if (IsGLES()) { // Logic ops aren't available in GLES3 } @@ -1425,7 +1430,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region OSD::DrawMessages(); // Swap the back and front buffers, presenting the image. - g_main_gl_context->Swap(); + m_main_gl_context->Swap(); } else { @@ -1470,7 +1475,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region { s_vsync = g_ActiveConfig.IsVSync(); if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC)) - g_main_gl_context->SwapInterval(s_vsync); + m_main_gl_context->SwapInterval(s_vsync); } // Clean out old stuff from caches. It's not worth it to clean out the shader caches. @@ -1504,12 +1509,12 @@ void Renderer::CheckForSurfaceChange() if (!m_surface_changed.TestAndClear()) return; - g_main_gl_context->UpdateSurface(m_new_surface_handle); + m_main_gl_context->UpdateSurface(m_new_surface_handle); m_new_surface_handle = nullptr; // With a surface change, the window likely has new dimensions. - m_backbuffer_width = g_main_gl_context->GetBackBufferWidth(); - m_backbuffer_height = g_main_gl_context->GetBackBufferHeight(); + m_backbuffer_width = m_main_gl_context->GetBackBufferWidth(); + m_backbuffer_height = m_main_gl_context->GetBackBufferHeight(); } void Renderer::CheckForSurfaceResize() @@ -1517,9 +1522,9 @@ void Renderer::CheckForSurfaceResize() if (!m_surface_resized.TestAndClear()) return; - g_main_gl_context->Update(); - m_backbuffer_width = g_main_gl_context->GetBackBufferWidth(); - m_backbuffer_height = g_main_gl_context->GetBackBufferHeight(); + m_main_gl_context->Update(); + m_backbuffer_width = m_main_gl_context->GetBackBufferWidth(); + m_backbuffer_height = m_main_gl_context->GetBackBufferHeight(); } void Renderer::DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc, @@ -1540,7 +1545,7 @@ void Renderer::ResetAPIState() glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); glDisable(GL_BLEND); - if (!g_main_gl_context->IsGLES()) + if (!IsGLES()) glDisable(GL_COLOR_LOGIC_OP); if (g_ActiveConfig.backend_info.bSupportsDepthClamp) { |
