diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp | 29 |
1 files changed, 23 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp index 51f41c063b..40eb206903 100644 --- a/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp @@ -198,12 +198,29 @@ void ProgramShaderCache::UploadConstants() if(PixelShaderManager::dirty || VertexShaderManager::dirty) { s_buffer->Alloc(s_ubo_buffer_size); - - size_t offset = s_buffer->Upload((u8*)&PixelShaderManager::constants, ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align)); - glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->getBuffer(), offset, sizeof(PixelShaderConstants)); - offset = s_buffer->Upload((u8*)&VertexShaderManager::constants, ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align)); - glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->getBuffer(), offset, sizeof(VertexShaderConstants)); - + if (DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM)) + { + // This is just a hack to support our BUFFERDATA upload method + // as it's broken to uploaded in a splited way + static u8 *tmpbuffer = new u8[s_ubo_buffer_size]; + memcpy(tmpbuffer, &PixelShaderManager::constants, sizeof(PixelShaderConstants)); + memcpy(tmpbuffer+ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align), &VertexShaderManager::constants, sizeof(VertexShaderConstants)); + size_t offset = s_buffer->Upload(tmpbuffer, s_ubo_buffer_size); + glBindBufferRange(GL_UNIFORM_BUFFER, 1, + s_buffer->getBuffer(), offset, sizeof(PixelShaderConstants)); + glBindBufferRange(GL_UNIFORM_BUFFER, 2, + s_buffer->getBuffer(), offset+ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align), sizeof(VertexShaderConstants)); + } + else + { + size_t offset = s_buffer->Upload((u8*)&PixelShaderManager::constants, ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align)); + glBindBufferRange(GL_UNIFORM_BUFFER, 1, + s_buffer->getBuffer(), offset, sizeof(PixelShaderConstants)); + offset = s_buffer->Upload((u8*)&VertexShaderManager::constants, ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align)); + glBindBufferRange(GL_UNIFORM_BUFFER, 2, + s_buffer->getBuffer(), offset, sizeof(VertexShaderConstants)); + } + PixelShaderManager::dirty = false; VertexShaderManager::dirty = false; |
