diff options
Diffstat (limited to 'Source/Core/VideoBackends/OGL/Src/VertexShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Src/VertexShaderCache.cpp | 130 |
1 files changed, 0 insertions, 130 deletions
diff --git a/Source/Core/VideoBackends/OGL/Src/VertexShaderCache.cpp b/Source/Core/VideoBackends/OGL/Src/VertexShaderCache.cpp deleted file mode 100644 index 8e2c048f8d..0000000000 --- a/Source/Core/VideoBackends/OGL/Src/VertexShaderCache.cpp +++ /dev/null @@ -1,130 +0,0 @@ -// Copyright 2013 Dolphin Emulator Project -// Licensed under GPLv2 -// Refer to the license.txt file included. - -#include <math.h> - -#include "Globals.h" -#include "VideoConfig.h" -#include "Statistics.h" - -#include "GLUtil.h" - -#include "Render.h" -#include "VertexShaderGen.h" -#include "VertexShaderManager.h" -#include "ProgramShaderCache.h" -#include "VertexManager.h" -#include "VertexLoader.h" -#include "XFMemory.h" -#include "ImageWrite.h" -#include "FileUtil.h" -#include "Debugger.h" - -namespace OGL -{ - -void SetVSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1) -{ - ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram(); - for (int a = 0; a < NUM_UNIFORMS; ++a) - { - if (!strcmp(name, UniformNames[a])) - { - if (tmp.shader.UniformLocations[a] == -1) - return; - else if (tmp.shader.UniformSize[a] <= offset) - return; - else - { - unsigned int maxcount= tmp.shader.UniformSize[a]-offset; - glUniform4fv(tmp.shader.UniformLocations[a] + offset, std::min(count, maxcount), f); - return; - } - } - } -} - -void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) -{ - float const buf[4] = {f1, f2, f3, f4}; - - if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) - { - ProgramShaderCache::SetMultiVSConstant4fv(const_number, buf, 1); - return; - } - for (unsigned int a = 0; a < 9; ++a) - { - if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size)) - { - unsigned int offset = const_number - VSVar_Loc[a].reg; - SetVSConstant4fvByName(VSVar_Loc[a].name, offset, buf); - return; - } - } -} - -void Renderer::SetVSConstant4fv(unsigned int const_number, const float *f) -{ - if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) - { - ProgramShaderCache::SetMultiVSConstant4fv(const_number, f, 1); - return; - } - for (unsigned int a = 0; a < 9; ++a) - { - if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size)) - { - unsigned int offset = const_number - VSVar_Loc[a].reg; - SetVSConstant4fvByName(VSVar_Loc[a].name, offset, f); - return; - } - } -} - -void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f) -{ - if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) - { - ProgramShaderCache::SetMultiVSConstant4fv(const_number, f, count); - return; - } - for (unsigned int a = 0; a < 9; ++a) - { - if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size)) - { - unsigned int offset = const_number - VSVar_Loc[a].reg; - SetVSConstant4fvByName(VSVar_Loc[a].name, offset, f, count); - return; - } - } -} - -void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f) -{ - float buf[4 * C_VENVCONST_END]; - for (unsigned int i = 0; i < count; i++) - { - buf[4*i ] = *f++; - buf[4*i+1] = *f++; - buf[4*i+2] = *f++; - buf[4*i+3] = 0.f; - } - if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) - { - ProgramShaderCache::SetMultiVSConstant4fv(const_number, buf, count); - return; - } - for (unsigned int a = 0; a < 9; ++a) - { - if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size)) - { - unsigned int offset = const_number - VSVar_Loc[a].reg; - SetVSConstant4fvByName(VSVar_Loc[a].name, offset, buf, count); - return; - } - } -} - -} // namespace OGL |
